# SMG/Security Bot Night Sight Bug (?)

**URL:** https://discourse.cataclysmdda.org/t/smg-security-bot-night-sight-bug/14274
**Category:** The Garage
**Created:** [September 23, 2017, 6:48pm UTC](https://discourse.cataclysmdda.org/t/smg-security-bot-night-sight-bug/14274 "2017-09-23T18:48:08Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Rels](https://avatars.discourse-cdn.com/v4/letter/r/e47c2d/32.png) [@Rels](https://discourse.cataclysmdda.org/u/Rels)
#### Post date: [September 23, 2017, 6:48pm UTC](https://discourse.cataclysmdda.org/t/smg-security-bot-night-sight-bug/14274/1 "2017-09-23T18:48:08Z")

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Prison Break scenario my character being 3+ spaces away from the Security Bot (meaning it shouldn’t have been able to see him), in the dark, when it stared shooting Zombie Brutes, took a burst-shoot from the Security Bot, multiple times, as if the Security Bot began being able to see him after having killed a Zombie Brute near it.

(Update)  
This definitely appears to be a bug, hm. I had another experience, in which the Security Bot when shooting a Zombie he saw far away in a bright area, also shoot at me that was about 5 spaces away from it, in a dark area, unmoving. (It’s like the Security Bot could see through the use of sound, lol. It’s called echolocation.)

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [September 25, 2017, 4:44pm UTC](https://discourse.cataclysmdda.org/t/smg-security-bot-night-sight-bug/14274/2 "2017-09-25T16:44:09Z")

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This sounds like the burst fire code might not be checking for sight properly.
