# Small Bug in and around v.4848

**URL:** https://discourse.cataclysmdda.org/t/small-bug-in-and-around-v-4848/11882
**Category:** The Garage
**Created:** [May 17, 2016, 7:56pm UTC](https://discourse.cataclysmdda.org/t/small-bug-in-and-around-v-4848/11882 "2016-05-17T19:56:31Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![ZoneWizard](https://avatars.discourse-cdn.com/v4/letter/z/c6cbf5/32.png) [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)
#### Post date: [May 17, 2016, 7:56pm UTC](https://discourse.cataclysmdda.org/t/small-bug-in-and-around-v-4848/11882/1 "2016-05-17T19:56:31Z")

</div>

Windows / Tiles:

I happened to be walking by one of those merchant buildings (with the elevators/looking for jerky) and walked inside to find most of the NPCs stuffed into the walls instead of their normal positions. I was doing a quick test. So I didn’t have any of my other characters survive long enough to find another building location to see if this was repeated. Nothing hugely important, but if the place got attacked I don’t think they could move…plus being in a wall is rather immersion breaking. \>\_\>

Free Refugee Merchants(in the beige sand like color building).
