# Slime Springs Spawning Mechanics

**URL:** <https://discourse.cataclysmdda.org/t/slime-springs-spawning-mechanics/16389>\
**Category:** The Garage\
**Created:** [August 27, 2018, 2:58am UTC](https://discourse.cataclysmdda.org/t/slime-springs-spawning-mechanics/16389 "2018-08-27T02:58:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Orange01](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/orange01/32/2469_2.png) [@Orange01](https://discourse.cataclysmdda.org/u/Orange01)\
**Post date:** [August 27, 2018, 2:58am UTC](https://discourse.cataclysmdda.org/t/slime-springs-spawning-mechanics/16389/1 "2018-08-27T02:58:25Z")

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I love the ability to make these but its kind of annoying how it happens instead of reaching full/satiated. What do you think about still getting a warning message about this with a Y/N option that lets you know that when you overeat you will spawn a slime spring? Or maybe just getting rid of this function, and maing this only done by activation on the mutation screen? I think this would making managing hunger and thirst a lot easier for my fellow slime mutants.
