[quote=“dotASC, post:46, topic:3572”]I think Bloggy is a really clever idea, but personally I wouldn’t want to see it in a core release I’m playing.
For one, a large part of what appeals to me about CDDA is the sense of desolation and solitude against overwhelming odds. Granted, this aspect of the game might change depending how NPCs are ultimately utilized (honestly, if NPCs ever get a really sophisticated and deep place in game I can see this game being so different than it is now that something like Bloggy would fit it).
Secondly, I’m not a huge fan of the depth of non-traditional zombie tropes stuff that’s been highlighted thus far. Extensive martial arts, supernatural denizens, medieval + flaming weaponry, etc. Not going to turn it down as obviously some like it, but I’d generally prefer developers focus on perfecting and expanding the traditional, canonical zombie stuff than whimsy.
All this said, it’d be a cool mod, my personal preferences certainly aren’t law
and people are obviously free to work on where their imaginations takes them.[/quote]
Disregarding the “Bloggy” because I think it’s bloody ridiculous and that’s the end of my opinion on that, the “non-traditional zombies” and “supernatural denizens” are explained by the lore. Medieval weapons aren’t exactly something one can complain about, flaming weapons are… Stupid in my opinion, but they’re there now and there’s nothing I can do.
For more on the lore of the game, see your local lab for more information.