# Sleeping Smoker Death

**URL:** https://discourse.cataclysmdda.org/t/sleeping-smoker-death/2036
**Category:** The Garage
**Created:** [July 1, 2013, 8:52am UTC](https://discourse.cataclysmdda.org/t/sleeping-smoker-death/2036 "2013-07-01T08:52:39Z")
**Posts on this page:** 1
**Page:** 1

<div class="post-metadata">

### Author: ![Hyena\_Grin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hyena_grin/32/894_2.png) [@Hyena\_Grin](https://discourse.cataclysmdda.org/u/Hyena_Grin)
#### Post date: [July 1, 2013, 8:52am UTC](https://discourse.cataclysmdda.org/t/sleeping-smoker-death/2036/1 "2013-07-01T08:52:39Z")

</div>

Not quite a bug but some behavior that should probably get changed.

Currently it seems that if you go to sleep and a smoker happens to wander near enough that its smoke gets to you, you will die. You will cough yourself to death and you won’t wake up.

Now, I can understand some of the arguments: people die in their sleep to suffocation. smoke inhalation, etc. It happens. Yes. I get that.

However, smoke isn’t very well modeled right now. I recently had a character die from a smoker while inside a room with no windows (just doors), and the smoker was literally outside the building. Smoke passes through walls, as I’m sure everyone knows. It sucks to lose a character and a lot of progress to something you have absolutely no control over and isn’t working realistically (yet) in the first place.

So simply put; at least until smoke is better modeled, if you are taking damage from coughing you should wake up. I would argue you should wake up regardless of the smoke model, but yeah.
