# Skills without levels

**URL:** <https://discourse.cataclysmdda.org/t/skills-without-levels/9358>\
**Category:** The Drawing Board\
**Created:** [April 8, 2015, 4:10pm UTC](https://discourse.cataclysmdda.org/t/skills-without-levels/9358 "2015-04-08T16:10:19Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![troll\_from\_behind](https://avatars.discourse-cdn.com/v4/letter/t/779978/32.png) [@troll\_from\_behind](https://discourse.cataclysmdda.org/u/troll_from_behind)\
**Post date:** [April 8, 2015, 4:10pm UTC](https://discourse.cataclysmdda.org/t/skills-without-levels/9358/1 "2015-04-08T16:10:19Z")

</div>

I first mentioned this some time ago and have had some thinking with it.  
As far as I see this could be implemented in several phases the first beign simply by multiplying the skills and book descriptions by ten meaning for example that current skill of 8(75%) would be 87.  
Besides losing “levels” this could allow redoing skill gain to more like Runequest (harder to increase the higher the skill is), re-doing books (a small gain with a chance of actually losing skills) and EVEN some tweaks to melee.  
So is this idea dead on water or could some of it be implemented into game?
