# Skill rust explanation

**URL:** <https://discourse.cataclysmdda.org/t/skill-rust-explanation/3402>\
**Category:** The Bunker\
**Created:** [October 7, 2013, 8:54pm UTC](https://discourse.cataclysmdda.org/t/skill-rust-explanation/3402 "2013-10-07T20:54:08Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![VampyreLord](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vampyrelord/32/197_2.png) [@VampyreLord](https://discourse.cataclysmdda.org/u/VampyreLord)\
**Post date:** [October 7, 2013, 8:54pm UTC](https://discourse.cataclysmdda.org/t/skill-rust-explanation/3402/1 "2013-10-07T20:54:08Z")

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The skill rust description in-game doesn’t really explain well what each option does, I keep it on by default but I’m dying to know what the other options are?

Capped, Int, and Intcap.

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [October 7, 2013, 8:57pm UTC](https://discourse.cataclysmdda.org/t/skill-rust-explanation/3402/2 "2013-10-07T20:57:47Z")

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Default - your skill level slowly falls.  
Capped - same as above, but it wont fall lower than 2  
Int - same as first, but speed of skillrust depends on INT. INT lower - skills degrading faster.  
Capped int - same as second, but it wont fall lower than 2

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [October 7, 2013, 9:18pm UTC](https://discourse.cataclysmdda.org/t/skill-rust-explanation/3402/3 "2013-10-07T21:18:58Z")

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Not quite right, though very close. Correct definitions is this:  
Default - your skill level slowly falls.  
Capped - same as above, but it won’t fall lower than whatever its current level is  
Int - same as first, but speed of skill rust depends on INT. INT higher - skills degrading slower.  
Capped int - same as second, but it won’t fall lower than whatever its current level is

Really the system as a whole is fairly broken, and we’ve got an eventual rewrite pretty much planned out (it just needs to be implemented). For now I suggest capped int if you want to play with skill rust, it is probably the closest you will get to a balanced thing under the current system.

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**Author:** ![Labtop\_215](https://avatars.discourse-cdn.com/v4/letter/l/a6a055/32.png) [@Labtop\_215](https://discourse.cataclysmdda.org/u/Labtop_215)\
**Post date:** [October 8, 2013, 2:40am UTC](https://discourse.cataclysmdda.org/t/skill-rust-explanation/3402/4 "2013-10-08T02:40:01Z")

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Does the skill in the capped versions of skill rust keep falling below 0% skill though infinently? I’ve had problems with capped skillrust where a skill would fall to like -100% or lower, and at level 7 in most skills that could pretty much kill skill gain entirely for that skill.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [October 8, 2013, 3:31am UTC](https://discourse.cataclysmdda.org/t/skill-rust-explanation/3402/5 "2013-10-08T03:31:12Z")

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I’m pretty sure it just hits zero and stops.

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**Author:** ![VampyreLord](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vampyrelord/32/197_2.png) [@VampyreLord](https://discourse.cataclysmdda.org/u/VampyreLord)\
**Post date:** [October 8, 2013, 4:15am UTC](https://discourse.cataclysmdda.org/t/skill-rust-explanation/3402/6 "2013-10-08T04:15:44Z")

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Thanks for the replies. But I think I’ll keep playing with skill rust on default. It’s the way I like it, offers more challenge.
