Handguns seem to develop slower than other gun skills. Anyone else observing this?
Whatâs the current mechanic again? Is XP gain always based on inflicted damage for guns? Maybe base the system on range for handguns, rewarding more XP for hitting targets at the furthest ranges of a handgun? Then again, that would mean that Rivtech handguns (bullets) would need to be revamped, since their ranges are enormous. Or maybe just reward more XP for those unlikely shots, but with a cap. Should gun skills each have a different approach for XP gain?
I experienced this on version 3204 or 3218. My character had accumulated nice gun skills through an amount of experience that I found fair - rifles (10), shotguns (7), SMGs (7), but then handguns (4), which IMO is way off compared to how much I had used pistols. It shouldâve been right there with rifles, I feel.
I guess I also wish the game kept a weapon usage record of some sort? Attacks performed for each weapon category, number of bullets fired, hit percentage, total damage inflicted, average damage per shot, average difficulty of fired shots, average range of fired shots, number of low damage or zero damage hits, number of critical hits⊠that sort of stuff, in a separate TXT file, for later gawking.