# Skill Caps

**URL:** <https://discourse.cataclysmdda.org/t/skill-caps/5952>\
**Category:** The Drawing Board\
**Created:** [April 26, 2014, 3:50am UTC](https://discourse.cataclysmdda.org/t/skill-caps/5952 "2014-04-26T03:50:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![bahihs](https://avatars.discourse-cdn.com/v4/letter/b/3d9bf3/32.png) [@bahihs](https://discourse.cataclysmdda.org/u/bahihs)\
**Post date:** [April 26, 2014, 3:50am UTC](https://discourse.cataclysmdda.org/t/skill-caps/5952/1 "2014-04-26T03:50:05Z")

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Greetings Forum Dwellers,

Just wondering if skill caps would be a useful addition to this game. I’m thinking caps based on the initial stats since it doesn’t make sense that a 4 intelligence character can eventually build nuclear weapons given enough time (and even then it doesn’t take that long). Skill caps would prevent master-of-all characters but even as I write this, I can see that such a thing should be implemented until the AI is fixed and you can get companions (who would then compensate for your deficiencies). Still, what do you guys think?

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**Author:** ![youtoo](https://avatars.discourse-cdn.com/v4/letter/y/779978/32.png) [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Post date:** [April 26, 2014, 5:20pm UTC](https://discourse.cataclysmdda.org/t/skill-caps/5952/2 "2014-04-26T17:20:28Z")

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Very good mod idea. Fun for challenge games.
