[center]Sitting down[/center]
Why not give players a slight morale boost for sitting in a comfortable chair? Waiting over a chair pretty much equates to sitting in it, so if a player spends a good amount of time sitting in a chair (Reading, Crafting, Waiting) they should get some sort of ‘Sat in a comfortable chair’ morale bonus.
[center]A bed fit for a king[/center]
I’ve always imagined that our perspective of the character is just bird’s eye view, and when they lay down in two square long beds they simply stretch out their legs to occupy the adjacent bed square whilst sleeping. If there’s only one bed tile I just imagine the character curls up into a sort of fetal position to sleep.
Why not give a moral bonus for sleeping in a large bed? As in, when you sleep on a bed tile, the game checks for adjacent bed tiles and you get a ‘Slept in a comfortable bed’ morale bonus upon waking up. Sleeping in those giant mansion beds would make ME feel godly, after all.
The morale bonus should be small-ish, but last for a good portion of a in-game day.
[center]I FEEL SO CLEAN[/center]
Soap is now in-game, let us practice personal hygiene! Having enough clean water in your inventory to use (10-15, about a gallon jug worth) and then (a)ctivating a soap bar should allow the player to strip down and wash themselves, receiving a +20-30 or so ‘Clean’ morale bonus that lasts for a couple days. Standing in shallow water could maybe count as well, but then again river water isn’t exactly clean.
I’m strictly against the player being penalized for forgoing pre-apocalypse comforts such as basic hygiene, sitting in chairs, and sleeping in comfortable beds, but I definitely believe they should be rewarded for it.