# Should the requirements for pushing objects be lower than for pulling?

**URL:** <https://discourse.cataclysmdda.org/t/should-the-requirements-for-pushing-objects-be-lower-than-for-pulling/8551>\
**Category:** The Drawing Board\
**Created:** [January 8, 2015, 6:49pm UTC](https://discourse.cataclysmdda.org/t/should-the-requirements-for-pushing-objects-be-lower-than-for-pulling/8551 "2015-01-08T18:49:20Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Llamageddon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/llamageddon/32/1162_2.png) [@Llamageddon](https://discourse.cataclysmdda.org/u/Llamageddon)\
**Post date:** [January 8, 2015, 6:49pm UTC](https://discourse.cataclysmdda.org/t/should-the-requirements-for-pushing-objects-be-lower-than-for-pulling/8551/1 "2015-01-08T18:49:20Z")

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Perhaps somewhat too minor of a thing to deserve a topic, but either way, here it is. In real life, it is usually significantly easier to push objects, than to pull them, and would be a relatively small change to make, that would make playing low(er) strength characters nicer, in some (admittedly insignificant) cases.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [January 9, 2015, 1:06am UTC](https://discourse.cataclysmdda.org/t/should-the-requirements-for-pushing-objects-be-lower-than-for-pulling/8551/2 "2015-01-09T01:06:24Z")

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Probably some significant ones too as otherwise you’d not have mentioned it. Probably doable, but would require some fiddly direction-checking though.

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**Author:** ![Llamageddon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/llamageddon/32/1162_2.png) [@Llamageddon](https://discourse.cataclysmdda.org/u/Llamageddon)\
**Post date:** [January 9, 2015, 4:04am UTC](https://discourse.cataclysmdda.org/t/should-the-requirements-for-pushing-objects-be-lower-than-for-pulling/8551/3 "2015-01-09T04:04:10Z")

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The primary thought was pushing cars, but then I realized that wheels and their direction wasn’t taken into account so it’d be impossible anyway, but I decided to suggest it anyway. Those two changes could probably be included in one PR.

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**Author:** ![Hardluck](https://avatars.discourse-cdn.com/v4/letter/h/f05b48/32.png) [@Hardluck](https://discourse.cataclysmdda.org/u/Hardluck)\
**Post date:** [January 9, 2015, 8:00am UTC](https://discourse.cataclysmdda.org/t/should-the-requirements-for-pushing-objects-be-lower-than-for-pulling/8551/4 "2015-01-09T08:00:14Z")

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I remember from 0.A, that if you build a single tile vehicle that you could not walk over, you could pull them but not push them. I wondered if it wasn’t anything intentional but rather something to do with how the code handled grabbing and dragging vehicles.

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**Author:** ![RipRoarinBoogerPenis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/riproarinboogerpenis/32/20_2.png) [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Post date:** [January 10, 2015, 4:57am UTC](https://discourse.cataclysmdda.org/t/should-the-requirements-for-pushing-objects-be-lower-than-for-pulling/8551/5 "2015-01-10T04:57:05Z")

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Maybe a rolling dolly item? Apply it on a heavy furniture or whatever and make it dragable?
