[quote=“Pthalocy, post:46, topic:8022”]To get an alcohol that is high enough percentage, you either need access to a distillation process that is very, very fiddly (boiling point of booze but not water is difficult to maintain without proper equipment), or just find rubbing alcohol. If you find rubbing alcohol, which IS strong enough - then what you have is already a bottle of disinfectant.
Booze intended for drinking is generally not strong enough of a guarantee, though it could possibly help. I’d have to do some reading on the subject.[/quote]
Doesn’t the game already have a chemistry set that is used for a lot more complicated recipes?
Granted that making strong alcohol with a small set from beer or wine would be very impractical, but distilling moonshine with a still isn’t that complicated or demanding. It’s slow though, and would have to be made in huge patches to be worthwhile (talking about several hundred units of clean water and a LOT of fruits, vegetables or straight up sugar). But you could then use the chemistry set to make medical grade ethanol from the moonshine, or from the booze randomly generated in the world. And yeah, I agree that if used directly on the wound it should be less effective than proper disinfectant.
As for my two cents on cauterization, yes, it’s not realistically done in the game. But the game needs (in my opinion) some easy but “costly” way for a starting character to deal with deep bites, other than pure luck. Until there is a more expansive medical system than “eating” (OK, but functionally similar process) bandages to get HP instantly back, I’m not really bothered that the action by which you can remove the blue wounds is mislabeled.
(Edit: Must have spaced out in the middle of a sentence, fixed now. Sorry if I confused someone)