[quote=“Coolthulhu, post:19, topic:7388”]I though about the idea of brute/hulk expansions for a while and the only ones I see really benefiting from it would be boomer hulk (would need a big bile buff - able to partially blind masked players?), bloated hulks (big explosion could throw player around, wreck buildings), bio-op brute/hulk (just plain terrifying), shrieker hulks (so loud you go deaf) and maybe spitter brutes/hulks (sounds more like a giant annoyance than danger, though).
A great deal of zombies don’t have anything that would make them worth hulking. Necros, smokers, masters, decayed, crawling, grabbers, cops, soldiers, technicians, survivors, skeletons - brute/hulk versions of those would be pure bloat. Not sure about dog hulks.
And children hulks (and scientist brutes) only sound like a good joke enemy to see while hallucinating.[/quote]
Hm… about that hulked versions…
Spitter Brute/Hulk - Concentrated acid(Slowly corrodes structures/concrete)/Acid mist(active when fighting, close things suffer acid damage). When dead, can be butchered for acid sacks that can be used as mini acid bombs or at least, a good recipient to carry that acid.
Necro Brute/Hulk - Necromancers bring zombies back, necro brutes/hulks wouldn’t be that strong, but the zombies brought back would have more HP than usual. Small chances of the “necro fastball”: specifically targets dead bodies to be ressurrected AND THEN THROWN. When dead, can be butchered for… nothing. You just killed a huge monster that’s bringing his friends back against you, that’s enough of a reward.
Smoker Brute/Hulk - the smoke radius is bigger and it lasts longer(perhaps muffling sound as well?). It wouldn’ be something you would want to face: his hits make noise, so the other zombies would be alerted by it. But it would be something you would exploit, specially if it spawns in a place with something valuable. When dead, can be butchered for sacs with some substance tht creates smoke.
Decayed - Chances of hurting itself while attacking(“The Decayed Brute tries to hit you, but it’s arm snaps!”), significantly weaker than common brutes/hulks.
Grabber - Slow, resistant, chances of shrugging damage through arm blocking, grab do damage/turn and it’s tougher to get out, Judo users have an easier time against them. Won’t smash/throw.
Master - Instead of upgrading zombies to new versions, would be more of a commander: avoiding being too close of enemies and giving buffs to other zombies while it’s alive. It would be an active effect, warned before used and only one type of buff can be used. More damage, more defense, more speed… would also do tactical throw, throwing against the player zombies that would be problem. When dead, can be butchered for something that causes mutations.
Also, Brutes are big, Hulks are HUGE. A dead brute could be a tile, a hulk could be some sort of wall when dead?
Finally, +1 to electric-resistanct rubber equipment.