# Shelter Kits cannot be constructed without damaged shelter kits

**URL:** <https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950>\
**Category:** The Garage\
**Created:** [September 6, 2013, 10:40pm UTC](https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950 "2013-09-06T22:40:57Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![TheGrifter](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Post date:** [September 6, 2013, 10:40pm UTC](https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950/1 "2013-09-06T22:40:57Z")

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This is sort of weird, eh? I mean, you can’t make your own without a previously broken one?

You can’t jury rig a wood’s version of one for some reason.

Seems like it would be pretty easy to fix in the recipes.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [September 6, 2013, 10:48pm UTC](https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950/2 "2013-09-06T22:48:19Z")

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Should be a second recipe: takes another point of skill or so?

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [September 6, 2013, 10:54pm UTC](https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950/3 "2013-09-06T22:54:36Z")

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You should still be able to make one from scratch. There’s two recipes there, one that takes just parts, and one that takes a damaged kit as well.

The secondary recipe that includes a damaged shelter kit is there to salvage a damaged one and bring it back to normal status without having to use all the resources it takes to make one from scratch using the normal recipe.

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**Author:** ![tivasyk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tivasyk/32/369_2.png) [@tivasyk](https://discourse.cataclysmdda.org/u/tivasyk)\
**Post date:** [November 5, 2014, 8:48pm UTC](https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950/4 "2014-11-05T20:48:21Z")

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> [@Rivet](#):
>
> There’s two recipes there, one that takes just parts, and one that takes a damaged kit as well.

eh… by the way, and why should there be two different recipes with identical names (shelter kit) i wonder: one of the two is a repair recipe and should probably be named accordingly to avoid confusion. just noticed myself (0.A-8343-g76279a7).

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [November 5, 2014, 9:13pm UTC](https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950/5 "2014-11-05T21:13:03Z")

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> [@tivasyk](#):
>
> eh… by the way, and why should there be two different recipes with identical names (shelter kit) i wonder: one of the two is a repair recipe and should probably be named accordingly to avoid confusion. just noticed myself (0.A-8343-g76279a7).

Holy thread necro Batman! But you can’t rename recipes. That’s not how it works. The name of the recipe is the name of the item created and that’s that.

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**Author:** ![Caprice](https://avatars.discourse-cdn.com/v4/letter/c/9fc348/32.png) [@Caprice](https://discourse.cataclysmdda.org/u/Caprice)\
**Post date:** [November 5, 2014, 9:26pm UTC](https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950/6 "2014-11-05T21:26:21Z")

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In other words, “it’s an engine limitation.”

Odds are it’s only going to get fixed if someone takes on the mostly-thankless task of rebuilding that part of the game engine, and that’s only going to happen if one of the people who’re irritated enough about it do it themselves - or if some new content or w/e needs that part of the engine rebuilt anyway.

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**Author:** ![tivasyk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tivasyk/32/369_2.png) [@tivasyk](https://discourse.cataclysmdda.org/u/tivasyk)\
**Post date:** [November 6, 2014, 7:09am UTC](https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950/7 "2014-11-06T07:09:30Z")

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> [@TheFlame52](#):
>
> …But you can’t rename recipes. That’s not how it works. The name of the recipe is the name of the item created and that’s that.

thank you, i didn’t know that.

well, i’ve only found two duplicates so far, and the detailed recipes themselves are enough to quickly sort out which is which so it’s by no means critical. however they are not next to each other in the list (which is another little improvement i’m going to request in another thread, hehe), and my perfectionism pushed me to report.

> [@TheFlame52](#):
>
> Holy thread necro Batman!

…and it’s that same perfectionism that pushes me to re-use things whenever possible including reanimating antique threads =) so if it’s a sin… well, it’s just another one that i happen to enjoy =)

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**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [November 6, 2014, 1:31pm UTC](https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950/8 "2014-11-06T13:31:37Z")

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> [@tivasyk](#):
>
> well, i’ve only found two duplicates so far

There are a lot of them actually:

\*fruit wine must in Food  
\*XL jumpsuit   
\*XL gas mask   
\*XL rebreather mask   
\*long fur scarf   
\*sleeveless leather trenchcoat = in Armor  
\*leather vest /  
\*sleeveless trenchcoat /  
\*sleeveless fur trenchcoat /  
\*pair of tentacle sleeves /  
\*pair of fingerless gloves /  
\*pair of tentacle stockings /  
and so forth

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [November 7, 2014, 2:10am UTC](https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950/9 "2014-11-07T02:10:00Z")

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And all of them exist for a reason. Check the “id\_suffix” field. Different routes to the same goal are a legitimate use for a second recipe, and will continue to be thusly legitimate until such time as someone rewrites the crafting code and JSON parser.

You volunteering?

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**Author:** ![tivasyk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tivasyk/32/369_2.png) [@tivasyk](https://discourse.cataclysmdda.org/u/tivasyk)\
**Post date:** [November 7, 2014, 7:12am UTC](https://discourse.cataclysmdda.org/t/shelter-kits-cannot-be-constructed-without-damaged-shelter-kits/2950/10 "2014-11-07T07:12:59Z")

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> [@KA101](#):
>
> Different routes to the same goal are a legitimate use for a second recipe

wow =) a real nice way to defend a somewhat lame ui slip. no one’s challenging one of the roguelikes’ basic principls of different routes here. it’s just that two _identical_ entries in the febrication menu, not even placed next to each other in the list qualifies as lame ui, but again it’s not critical and no one wants to start a fight over it. just, you know, making suggestions =)

> [@KA101](#):
>
> You volunteering?

sure. but not for coding, sorry: i’m nothing at it. i’m trying to take care of one of the wikipedia articles, trying to do a new translation =)
