# Shared World - non-active characters in the same world as NPCs

**URL:** <https://discourse.cataclysmdda.org/t/shared-world-non-active-characters-in-the-same-world-as-npcs/13804>\
**Category:** The Drawing Board\
**Created:** [May 28, 2017, 10:54pm UTC](https://discourse.cataclysmdda.org/t/shared-world-non-active-characters-in-the-same-world-as-npcs/13804 "2017-05-28T22:54:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Nijuni](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nijuni/32/618_2.png) [@Nijuni](https://discourse.cataclysmdda.org/u/Nijuni)\
**Post date:** [May 28, 2017, 10:54pm UTC](https://discourse.cataclysmdda.org/t/shared-world-non-active-characters-in-the-same-world-as-npcs/13804/1 "2017-05-28T22:54:12Z")

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I would like to suggest a “Shared World (True/False)” option for World Creation. This would make the season/date/time world-dependent, not character-dependent and make the non-active player-made characters in the same world appear as friendly NPCs.

The world-dependent date would make some of the scenarios (and scenario flags) unavailable (2nd Summer, Winter Start, etc.), but it would remove the “Temporal Farming” exploit I mentioned in a different thread:  
[http://smf.cataclysmdda.com/index.php?topic=14547.0](http://smf.cataclysmdda.com/index.php?topic=14547.0)

As most people (everyone else? \>.\>) seem to play with only a single character until he dies, I’m not sure there’ll be any interest in this, but I thought it might be interesting having your inactive characters as part of the game world (instead of disappearing into a temporal discrepancy). Of course, this would also make the inactive characters prone to dying even when you’re not playing with them (especially if you don’t disable NPC needs) - that’s why I suggested adding this as a World Creation option.
