# Shaders and Tilesets

**URL:** <https://discourse.cataclysmdda.org/t/shaders-and-tilesets/3318>\
**Category:** The Drawing Board\
**Created:** [October 2, 2013, 7:51am UTC](https://discourse.cataclysmdda.org/t/shaders-and-tilesets/3318 "2013-10-02T07:51:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Mr\_Lolz](https://avatars.discourse-cdn.com/v4/letter/m/e480ec/32.png) [@Mr\_Lolz](https://discourse.cataclysmdda.org/u/Mr_Lolz)\
**Post date:** [October 2, 2013, 7:51am UTC](https://discourse.cataclysmdda.org/t/shaders-and-tilesets/3318/1 "2013-10-02T07:51:40Z")

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Having tilesets is wonderful, as now it means we could potentially implmenet lighting effects!

specifically:

reflect time to day with a color filter on tiles (changing hue/ saturation/ gamma). Awesome orange/purple

reflect lighting on indivudal tiles with a shader (eg. grayscale only for tiles in the dark, yellow hue for tiles lit by fire etc).

indicate critical injury to the player with a reddening hue of tiles.

yay!

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [October 3, 2013, 10:36am UTC](https://discourse.cataclysmdda.org/t/shaders-and-tilesets/3318/2 "2013-10-03T10:36:07Z")

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These are cool ideas, but I’m not sure if they can be implemented.
