[quote=“pisskop, post:5, topic:11543”]If food is a concern, any swamp will have oodles of meat. Some cooking skill will allow you to make jerky, and later aspic.
Any hills are free food that dont decrease over time. Fun fact, most mammel populations decrease over time in the game, whereas the zombie animal populations increase. In the base game zombies dont even attack giant insects.
farming is viable. Foraging for seeds in summer will allow you to get a crop, and a shovel of any kind or a hoe, or a crashed vehicle, or wormsigns will let you plant those seeds. farm plots are literally maintainence free food.
Yea, I usually dont bother keeping the pelts nd hides of animals I kill with slings or crossbows or arrows or 22 rifles, but I do keep the fat, the meat, and the bones and chitin.
Bones are a part of aspic, which is an excellent nonperishable foodstuff. fat can be turned into lard and then you can use the leftovers to make deluxe eggs.[/quote]
Farming is currently just stupidly easy. Crops never fail, no animals disturb them, and they won’t rot in the field (I store perishable crops by simply not harvesting them until I need them).
Also, I’m fairly sure he meat ANT hills. heh.
Triffids are another great source of renewable food. Instead of chitin and meat, they give plant marrow (which can be safely eaten raw!), fluid sacs (same! AND they don’t rot, they give more quench than nutrition to the point that they can replace water, AND they can be turned into cooking oil), and plant fiber, which is REALLY nice with the latest changes to tailoring (since we end up needing so much more thread). They also provide a way to make fungicide. In short, Triffid groves are really, REALLY nice.