# Secronom Zombies' Mod Thread

**URL:** <https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [August 14, 2018, 12:49am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211 "2018-08-14T00:49:52Z")\
**Posts on this page:** 20\
**Page:** 2

<div class="post-metadata">

**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [February 23, 2019, 1:23am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/22 "2019-02-23T01:23:39Z")

</div>

I’m okay to wait for it, since I am too busy working for other essential contents with the mod 👍

---

<div class="post-metadata">

**Author:** ![Udai\_Shankar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/udai_shankar/32/8438_2.png) [@Udai\_Shankar](https://discourse.cataclysmdda.org/u/Udai_Shankar)\
**Post date:** [February 23, 2019, 1:41am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/23 "2019-02-23T01:41:13Z")

</div>

Man thnx for the reply! Appreciate it. Till then i will try to keep experimenting with your mod

---

<div class="post-metadata">

**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [February 23, 2019, 1:44am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/24 "2019-02-23T01:44:42Z")

</div>

I’m glad to help ppl 😉

---

<div class="post-metadata">

**Author:** ![Ricky\_Van](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ricky_van/32/4666_2.png) [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Post date:** [February 28, 2019, 10:18am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/25 "2019-02-28T10:18:47Z")

</div>

another mod to add on my list of world mods…

right now im looking for combination of mods that increase difficulty + loots while also adding more items and weapons variety into the game. im a kind of person who loves to explore, loot, and kill enemies and take a break.

---

<div class="post-metadata">

**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [February 28, 2019, 10:22am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/26 "2019-02-28T10:22:22Z")

</div>

I used to be that guy, a guy that explores new stuff to make myself entertained 🙂

---

<div class="post-metadata">

**Author:** ![Ricky\_Van](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ricky_van/32/4666_2.png) [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Post date:** [February 28, 2019, 10:24am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/27 "2019-02-28T10:24:27Z")

</div>

yeah 😄 the reason is simple. i have this one character that i consistently used in every session that is fully maxed on all stat and skills. and thus cause the game to be easy… set evolution factor to 5.00 and the game start to get challenging and maybe with this mod + PkRebalance and Cata++…

will be enough to get my gameplay spicier.

---

<div class="post-metadata">

**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [February 28, 2019, 10:27am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/28 "2019-02-28T10:27:00Z")

</div>

Well… Good luck on that plan 😄

---

<div class="post-metadata">

**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [March 4, 2019, 5:58am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/29 "2019-03-04T05:58:32Z")

</div>

I might implement this [feature](https://discourse.cataclysmdda.org/t/the-flesh-forest/18801) in here, but not as what I expect it to be 😕

---

<div class="post-metadata">

**Author:** ![Saladofstones](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/saladofstones/32/4859_2.png) [@Saladofstones](https://discourse.cataclysmdda.org/u/Saladofstones)\
**Post date:** [March 14, 2019, 8:18am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/30 "2019-03-14T08:18:17Z")

</div>

Mods completely broken now with the removal of LUA.

---

<div class="post-metadata">

**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [March 14, 2019, 10:17am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/31 "2019-03-14T10:17:05Z")

</div>

I know right? Well, when that happens, I’d revert this good’ol mod back to plain json 🙂

---

<div class="post-metadata">

**Author:** ![Saladofstones](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/saladofstones/32/4859_2.png) [@Saladofstones](https://discourse.cataclysmdda.org/u/Saladofstones)\
**Post date:** [March 14, 2019, 10:24am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/32 "2019-03-14T10:24:53Z")

</div>

As of the latest build, it seems like LUA support has been dropped.

---

<div class="post-metadata">

**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [March 14, 2019, 10:29am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/33 "2019-03-14T10:29:28Z")

</div>

Oh… Too bad I’m playing in 0.C 😃 (didn’t notice it at all)  
LUA still functions in outdated versions… I guess.

---

<div class="post-metadata">

**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [March 14, 2019, 11:42am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/34 "2019-03-14T11:42:42Z")

</div>

Completely removed the LUA dependent stuff in the mod. Now it will prevent further errors in the latest builds.

---

<div class="post-metadata">

**Author:** ![nerosshadow](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nerosshadow/32/5827_2.png) [@nerosshadow](https://discourse.cataclysmdda.org/u/nerosshadow)\
**Post date:** [May 3, 2019, 11:57pm UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/35 "2019-05-03T23:57:19Z")

</div>

What tileset are you using? None of the ones I have are giving me sprites ☹

---

<div class="post-metadata">

**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [May 4, 2019, 1:29am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/36 "2019-05-04T01:29:14Z")

</div>

You must use this [tileset](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/1) for them to work 😉

---

<div class="post-metadata">

**Author:** ![Francesco\_Repetto](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/francesco_repetto/32/7696_2.png) [@Francesco\_Repetto](https://discourse.cataclysmdda.org/u/Francesco_Repetto)\
**Post date:** [December 19, 2019, 5:03pm UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/37 "2019-12-19T17:03:19Z")

</div>

Thanks for your latest additions!

---

<div class="post-metadata">

**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [December 20, 2019, 2:11am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/38 "2019-12-20T02:11:01Z")

</div>

I’m glad to hear that 😉

---

<div class="post-metadata">

**Author:** ![nicolas\_pastor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nicolas_pastor/32/7790_2.png) [@nicolas\_pastor](https://discourse.cataclysmdda.org/u/nicolas_pastor)\
**Post date:** [December 22, 2019, 5:45am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/39 "2019-12-22T05:45:23Z")

</div>

When i installed this mod, the vannilla zombies ( graber zombie, Shadow zombie, spitter, etc ) dissapeared, is that intended? and if so, how do i get them back?

---

<div class="post-metadata">

**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [December 22, 2019, 6:31am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/40 "2019-12-22T06:31:58Z")

</div>

Not really. The vanilla zeds like the spitter and grabber zombies will spawn lesser with this mod activated.  
I’ll fix the spawnrate later so that everything gets balanced between the vanilla and secronom zombies 😉

---

<div class="post-metadata">

**Author:** ![nicolas\_pastor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nicolas_pastor/32/7790_2.png) [@nicolas\_pastor](https://discourse.cataclysmdda.org/u/nicolas_pastor)\
**Post date:** [December 22, 2019, 7:53am UTC](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211/41 "2019-12-22T07:53:36Z")

</div>

just to clarify, the spawns arent less frecuent for me, they are totaly nonexistent, i have played for weeks this mod and i have never seen again those zombies, i kind of miss them :c, anyway, thanks for te quick response, love the mod, and im looking forward to the nex update (?  
PD: there is a zombie with a missing texture i thinks, it says “something here” , its kind of a zombie bug that gets close and when gets damaged it backs off.

[Previous page](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211.md?page=1)

[Next page](https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211.md?page=3)
