# Second mutation thresholds

**URL:** https://discourse.cataclysmdda.org/t/second-mutation-thresholds/21200
**Category:** The Bunker
**Created:** [August 29, 2019, 5:13pm UTC](https://discourse.cataclysmdda.org/t/second-mutation-thresholds/21200 "2019-08-29T17:13:26Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![MutaMan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mutaman/32/7000_2.png) [@MutaMan](https://discourse.cataclysmdda.org/u/MutaMan)
#### Post date: [August 29, 2019, 5:13pm UTC](https://discourse.cataclysmdda.org/t/second-mutation-thresholds/21200/1 "2019-08-29T17:13:26Z")

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Would it be difficult to add a second threshold to each mutation line that allows a player to choose the species of their mutation line? Maybe two or so for each?

I was thinking that just being a “spider” or a “plant” is a bit too universal. It works but there’s room to specialize. A fish character with electroreceptors could further mutate and become an electric eel mutant with electrogenesis, a mutation version of chain lightning CBM, or with a size increasing mutation could become a whale mutant and gain the ability to store things in their gigantic mouths. Likewise, a cephalopod character with bracing could further mutate into an octopus with the ability for a mutation version of the camoflage CMB and blinding slippery ink spray(works like boomer bile but on enemies) or someone with rakes mutate into a squid with tentacles that can do reach attacks at the same range of a spear if the mutation is activated.

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### Author: ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)
#### Post date: [August 29, 2019, 5:40pm UTC](https://discourse.cataclysmdda.org/t/second-mutation-thresholds/21200/2 "2019-08-29T17:40:11Z")

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Second thresholds would be really hard and would require a lot C++ support.

Splitting cephalopod into octopi or squid lines, that share common mutations to the threshold, would be fairly easy and you should probably try doing that first.

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### Author: ![baldamundo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/baldamundo/32/2859_2.png) [@baldamundo](https://discourse.cataclysmdda.org/u/baldamundo)
#### Post date: [September 7, 2019, 6:23am UTC](https://discourse.cataclysmdda.org/t/second-mutation-thresholds/21200/3 "2019-09-07T06:23:59Z")

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Would be really in favour of this, I think. Seems a much more elegant way to organise it with branching thresholds (feline, ursine, etc can be brought under beast, raptor moved under lizard, etc) vs our current laundry list of a separate line for every single vague archetype someone’s come up with.
