Put me down as another one who thinks this is a terrible idea.
As multiple other people have pointed out, everything is scaled down, and THAT’S GOOD. “Realism” would be thousands of houses, taking weeks to do a halfway decent check of each house in a single housing division by yourself, spending an entire day walking across a single decent-sized city, spending several days walking from one city to another, etc.
Follow that up with “adjust the interface to let you just deal with the interesting parts.” Hint: That’s what we already had, that’s you’re taking OUT.
And this is for farming and animal husbandry? OK, let’s talk about that and “realism”. Realism: farming without modern equipment, supplies, and KNOWLEDGE is a full-time job. Animal husbandry isn’t that far behind. If you want realism, those parts are just going to be, essentially, DROPPED, or handled primarily by NPCs who don’t go out “adventuring” with you.
I’m OK with that, for entirely “realism” reasons. But messing up the rest of the game balance in the name of “realism” for something that doesn’t belong in the game for realism reasons has nothing good to be said about it, and plenty that isn’t good.
All of that said, you’re the one putting in the work, so if you want to take out the parts you say you’re trying to put in to get “realism” that is the opposite of realistic, that’s your prerogative… and I’ll either never update again or work around it, because, while I’m a darn good programmer, that’s my JOB, and I don’t want to do it anymore after spending 50ish hours a week on it already.