# Seasons now 91 days long? (OP updated with links and Kevin's answers)

**URL:** <https://discourse.cataclysmdda.org/t/seasons-now-91-days-long-op-updated-with-links-and-kevins-answers/16501>\
**Category:** The Bunker\
**Created:** [September 8, 2018, 8:59am UTC](https://discourse.cataclysmdda.org/t/seasons-now-91-days-long-op-updated-with-links-and-kevins-answers/16501 "2018-09-08T08:59:13Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [September 8, 2018, 6:14pm UTC](https://discourse.cataclysmdda.org/t/seasons-now-91-days-long-op-updated-with-links-and-kevins-answers/16501/11 "2018-09-08T18:14:56Z")

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> [@latogato](#):
>
> Will be the crafting times longer, possibly days long?

Sometimes, but for the most part they’re already scaled for number of hours rather than season duration, so there will be no change.

> [@latogato](#):
>
> Breeding and evolution times will be change to less?

No, these were already set based on real-world timespans instead of the season setting.

> [@latogato](#):
>
> What about the experiences and the learning time?

Nothing to do with this change, though there has been consistent feedback for roughly forever that this kind of thing is way too fast.

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