# Seasonal timeskips after exiting game

**URL:** https://discourse.cataclysmdda.org/t/seasonal-timeskips-after-exiting-game/20791
**Category:** The Garage
**Created:** [July 16, 2019, 6:10pm UTC](https://discourse.cataclysmdda.org/t/seasonal-timeskips-after-exiting-game/20791 "2019-07-16T18:10:55Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Endling](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/endling/32/6602_2.png) [@Endling](https://discourse.cataclysmdda.org/u/Endling)
#### Post date: [July 16, 2019, 6:10pm UTC](https://discourse.cataclysmdda.org/t/seasonal-timeskips-after-exiting-game/20791/1 "2019-07-16T18:10:55Z")

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So I created a new world with a season length of 31 days (because Harvest Moon), and while cautioned about nonsensical results ingame if this option was tweaked, I assumed that would apply only if I changed it after beginning the game.

Now after a week or two of gameplay and naturally advancing to Summer, my game always sets me to, say, Spring 34, instead of Summer 3, whenever I start up. If I open up Options then hit escape immediately, it’ll revert. I take one step in any direction and it reverts the day, then with another step, the season. (Or vice versa, can’t remember which…)

Unfortunately I have to do this every time I start up the game. Was this because I created the world with 31 day season length or is some other nefarious factor at work here?

Thanks! Apologies if this has been addressed or I’m missing something very simple, I tried searching for info about this but couldn’t turn up much.

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### Author: ![Reinhark](https://avatars.discourse-cdn.com/v4/letter/r/bbce88/32.png) [@Reinhark](https://discourse.cataclysmdda.org/u/Reinhark)
#### Post date: [July 17, 2019, 12:56am UTC](https://discourse.cataclysmdda.org/t/seasonal-timeskips-after-exiting-game/20791/2 "2019-07-17T00:56:32Z")

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Same problem. I wanted to experience some other season than spring, but then again - unfreezing food in the winter is a pain… So I didn’t bother.

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### Author: ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)
#### Post date: [July 17, 2019, 5:34pm UTC](https://discourse.cataclysmdda.org/t/seasonal-timeskips-after-exiting-game/20791/3 "2019-07-17T17:34:11Z")

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Yeah, the code for handling the calendar is weird and fragile and works in seemingly irrational ways if you mess with it. The code probably dates back to Whales.  
I had a similar problem and fixed it by using the debug menu’s “set time” function, afterward it ran normally.

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### Author: ![Endling](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/endling/32/6602_2.png) [@Endling](https://discourse.cataclysmdda.org/u/Endling)
#### Post date: [July 17, 2019, 5:40pm UTC](https://discourse.cataclysmdda.org/t/seasonal-timeskips-after-exiting-game/20791/4 "2019-07-17T17:40:48Z")

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Yeah! That’s why I made a new world instead of messing with a current one, I was hoping shenanigans like this could be avoided… hm. Thanks very much for the tip, I’m going to try that tonight!
