# Season length vs durations of activities

**URL:** https://discourse.cataclysmdda.org/t/season-length-vs-durations-of-activities/14612
**Category:** The Garage
**Created:** [December 5, 2017, 8:46pm UTC](https://discourse.cataclysmdda.org/t/season-length-vs-durations-of-activities/14612 "2017-12-05T20:46:39Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [December 5, 2017, 4:41am UTC](https://discourse.cataclysmdda.org/t/season-length-vs-durations-of-activities/14612/2 "2017-12-05T04:41:23Z")

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> [@Passive regen without sleep: Do we want it?](https://discourse.cataclysmdda.org/t/passive-regen-without-sleep-do-we-want-it/12896/147):
>
> Remember, though, that default season length is 14 days, that means a month on the calendar is compressed into roughly 4 and a third days.

Season length affects nothing except the length of seasons, so this kind of comparison is meaningless.  
The only reason the season length scaling exists is so it’s reasonable to experience seasonal change without spending weeks (user time, not game time) playing.

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