# Science Labs, Bunkers, Caves, and Anthills

**URL:** https://discourse.cataclysmdda.org/t/science-labs-bunkers-caves-and-anthills/1674
**Category:** The Garage
**Created:** [June 9, 2013, 9:33am UTC](https://discourse.cataclysmdda.org/t/science-labs-bunkers-caves-and-anthills/1674 "2013-06-09T09:33:28Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![Samscale1](https://avatars.discourse-cdn.com/v4/letter/s/43a26b/32.png) [@Samscale1](https://discourse.cataclysmdda.org/u/Samscale1)
#### Post date: [June 9, 2013, 9:33am UTC](https://discourse.cataclysmdda.org/t/science-labs-bunkers-caves-and-anthills/1674/1 "2013-06-09T09:33:28Z")

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Have the science labs, bunkers, caves and ant hills been removed? I can’t find any in the world. I even tried the reveal all map debug cheat and there are none of the buildings mentioned anywhere. Have the been removed for 0.5 or just made insanely rare. I like playing with several CBMs and as far as I know the only reliable source of CBMs is in a lab, same with mutagen and purifier. I was just wondering whether it was a bad world gen or not.

I have the classic zombies mode enabled. Will that affect it?

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### Author: ![halberdsturgeon](https://avatars.discourse-cdn.com/v4/letter/h/7ab992/32.png) [@halberdsturgeon](https://discourse.cataclysmdda.org/u/halberdsturgeon)
#### Post date: [June 9, 2013, 9:34am UTC](https://discourse.cataclysmdda.org/t/science-labs-bunkers-caves-and-anthills/1674/2 "2013-06-09T09:34:33Z")

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Yes, it disables all of those things.

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### Author: ![Samscale1](https://avatars.discourse-cdn.com/v4/letter/s/43a26b/32.png) [@Samscale1](https://discourse.cataclysmdda.org/u/Samscale1)
#### Post date: [June 9, 2013, 9:43am UTC](https://discourse.cataclysmdda.org/t/science-labs-bunkers-caves-and-anthills/1674/3 "2013-06-09T09:43:39Z")

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Dang, really? Why? I only wanted classic Zombies, but to keep all the other stuff, since static spawn is basically impossible otherwise. That’s a nuisance.

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### Author: ![halberdsturgeon](https://avatars.discourse-cdn.com/v4/letter/h/7ab992/32.png) [@halberdsturgeon](https://discourse.cataclysmdda.org/u/halberdsturgeon)
#### Post date: [June 9, 2013, 9:48am UTC](https://discourse.cataclysmdda.org/t/science-labs-bunkers-caves-and-anthills/1674/4 "2013-06-09T09:48:27Z")

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Classic is honestly too dull to play. I really recommend toughing it out in static until you get used to it; it’s difficult when you’re new to it, but not impossible. It gets much easier as you figure the beginning process out.

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### Author: ![Dzlan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dzlan/32/82_2.png) [@Dzlan](https://discourse.cataclysmdda.org/u/Dzlan)
#### Post date: [June 9, 2013, 7:44pm UTC](https://discourse.cataclysmdda.org/t/science-labs-bunkers-caves-and-anthills/1674/5 "2013-06-09T19:44:59Z")

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Same here Sammscale. I wanted Classic to only remove the Special Zombies, not the buildings and other stuff.  
Though, I still stick to classic anyway, because quite frankly, those Electric guys and Smokers, I hate very much.

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### Author: ![grisamentum](https://avatars.discourse-cdn.com/v4/letter/g/65b543/32.png) [@grisamentum](https://discourse.cataclysmdda.org/u/grisamentum)
#### Post date: [June 10, 2013, 9:38pm UTC](https://discourse.cataclysmdda.org/t/science-labs-bunkers-caves-and-anthills/1674/6 "2013-06-10T21:38:14Z")

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> [@Samscale1](#):
>
> Dang, really? Why? I only wanted classic Zombies, but to keep all the other stuff, since static spawn is basically impossible otherwise. That’s a nuisance.

Static is hardly impossible. You just have to play it correctly. Once you do that it’s trivial.
