# science ID card not generated

**URL:** <https://discourse.cataclysmdda.org/t/science-id-card-not-generated/17246>\
**Category:** The Garage\
**Created:** [October 30, 2018, 2:01am UTC](https://discourse.cataclysmdda.org/t/science-id-card-not-generated/17246 "2018-10-30T02:01:55Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![sasaki](https://avatars.discourse-cdn.com/v4/letter/s/3e96dc/32.png) [@sasaki](https://discourse.cataclysmdda.org/u/sasaki)\
**Post date:** [October 30, 2018, 2:01am UTC](https://discourse.cataclysmdda.org/t/science-id-card-not-generated/17246/1 "2018-10-30T02:01:55Z")

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there are cases where science ID card are not generated in the deepest of laboratory on Challenge-Lab scenario.  
as of v8083, it is not guaranteed.

is this a bug? Is it a specification of balance adjustment?  
I read the change log, but I could not distinguish it.

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**Author:** ![Eastwardrope91](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/eastwardrope91/32/3313_2.png) [@Eastwardrope91](https://discourse.cataclysmdda.org/u/Eastwardrope91)\
**Post date:** [October 30, 2018, 2:30am UTC](https://discourse.cataclysmdda.org/t/science-id-card-not-generated/17246/2 "2018-10-30T02:30:35Z")

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I don’t think it’s a bug as everything has a spawn chance just kill the science zombies and steal theirs or just kill the turrets and use an electrohack to get past the card reader if that doesn’t work/you can’t kill the turrets nik a mininuke and set it for a good time limit set it drop it and run back down stairs.

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**Author:** ![Entity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/entity/32/3376_2.png) [@Entity](https://discourse.cataclysmdda.org/u/Entity)\
**Post date:** [October 30, 2018, 2:56am UTC](https://discourse.cataclysmdda.org/t/science-id-card-not-generated/17246/3 "2018-10-30T02:56:15Z")

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This is slightly off topic, but I think the Lab Technician profession should be changed to start with a Scientist ID card.

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**Author:** ![sasaki](https://avatars.discourse-cdn.com/v4/letter/s/3e96dc/32.png) [@sasaki](https://discourse.cataclysmdda.org/u/sasaki)\
**Post date:** [October 30, 2018, 4:07am UTC](https://discourse.cataclysmdda.org/t/science-id-card-not-generated/17246/4 "2018-10-30T04:07:58Z")

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as a result of discussion as to whether or not to be able to clear laboratory scenario surely, it became to guarantee the generation of ID.  
I remember having such a background.

> [@Eastwardrope91](#):
>
> a spawn chance just kill the science zombies

killed about 2000 scientist zombies with debug, but could not confirm dropping ScienceID

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**Author:** ![Eastwardrope91](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/eastwardrope91/32/3313_2.png) [@Eastwardrope91](https://discourse.cataclysmdda.org/u/Eastwardrope91)\
**Post date:** [October 30, 2018, 4:21am UTC](https://discourse.cataclysmdda.org/t/science-id-card-not-generated/17246/5 "2018-10-30T04:21:18Z")

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They do just not very often I’ve seen it and used it.

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**Author:** ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Post date:** [October 30, 2018, 10:16am UTC](https://discourse.cataclysmdda.org/t/science-id-card-not-generated/17246/6 "2018-10-30T10:16:28Z")

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Uhh . . . I looked in the itemgroups and used the debug menu to test the zombie\_scientist\_death\_drops. They do not appear to drop science ID cards, as ridiculous as that seems.

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [October 30, 2018, 10:20am UTC](https://discourse.cataclysmdda.org/t/science-id-card-not-generated/17246/7 "2018-10-30T10:20:33Z")

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Can you get them top side or ONLY in the labs? Perhaps a silly question since the technicians loot should be the same. But what I mean is. the scene where the mutants and technicians have loot already on the ground often have cards. So I was curious if cards are not dropping due to a specific reason or at all in general.

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**Author:** ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Post date:** [October 30, 2018, 10:23am UTC](https://discourse.cataclysmdda.org/t/science-id-card-not-generated/17246/8 "2018-10-30T10:23:26Z")

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That’s where I’ve found 90% of mine, from the static corpses on the ground.

I know they can also drop from wanderers and can be found in plastic recycling. I’m sure there’s probably other places.

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [October 30, 2018, 10:28am UTC](https://discourse.cataclysmdda.org/t/science-id-card-not-generated/17246/9 "2018-10-30T10:28:00Z")

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Yeah. I too from off the ground. Good to know about wanderers…irradiated I would assume.
