# Scavenger gear and cowl stats

**URL:** <https://discourse.cataclysmdda.org/t/scavenger-gear-and-cowl-stats/11936>\
**Category:** The Drawing Board\
**Created:** [May 27, 2016, 5:00pm UTC](https://discourse.cataclysmdda.org/t/scavenger-gear-and-cowl-stats/11936 "2016-05-27T17:00:00Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![survivornaginata](https://avatars.discourse-cdn.com/v4/letter/s/94ad74/32.png) [@survivornaginata](https://discourse.cataclysmdda.org/u/survivornaginata)\
**Post date:** [May 27, 2016, 5:00pm UTC](https://discourse.cataclysmdda.org/t/scavenger-gear-and-cowl-stats/11936/1 "2016-05-27T17:00:00Z")

</div>

This is up for discussion and is my opinion whcih can be challenged

As i use nomad gear very frequently i was atracted to scavenger gear but even though its basically end game item considering tailoring requirments i dont find it atractive to use.

it is basically nomad gear with sturdy trait,100% instead of 95% protection and better cut porotection and better enviromental protection for a price of 10 encumbrance.even if this conhsitues significant improvement i still find it hard to justify its use  
compared to nomad gear becuse of pretty significant additional 10 encumbrance,and fact that by time you get tailoring 8 your requirment are somewhat diffrent concerning storage as you have much items to choose for increasing storage leaving main normal torso layer slot for better things.

some proposals which would make it more atractive-not all proposals at once

1)remove warmth-this i one of major drawback of nomad gear as it kills you in summer.scavenger gear should imo make you acive in any time and not being reseved for colder climate

2)lower encumbrance by at least 5-making it basically better storage survior suit with less enviromental protection.

3)lower tailoring requirment from 8 to 6

As for scavenger cowl on lvl 8 ifind it pretty obsolete in either physical or enviromental protection concering you have much better stufff like survior masks and helmet to choose from.  
I though of one drastic change which may be op-give iintegrated night vision of lower quality (less range) and binocular functions to it and make it work on batteries and increase its encubrance butmake it less encubmering than night vision googles.I could see experinced scavenger would want those funcions for his headwear.

---

<div class="post-metadata">

**Author:** ![baldamundo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/baldamundo/32/2859_2.png) [@baldamundo](https://discourse.cataclysmdda.org/u/baldamundo)\
**Post date:** [May 28, 2016, 12:54am UTC](https://discourse.cataclysmdda.org/t/scavenger-gear-and-cowl-stats/11936/2 "2016-05-28T00:54:55Z")

</div>

Tbh, I wonder if the answer isn’t instead to nerf nomad gear - the storage on it is insane.

---

<div class="post-metadata">

**Author:** ![survivornaginata](https://avatars.discourse-cdn.com/v4/letter/s/94ad74/32.png) [@survivornaginata](https://discourse.cataclysmdda.org/u/survivornaginata)\
**Post date:** [May 28, 2016, 4:52am UTC](https://discourse.cataclysmdda.org/t/scavenger-gear-and-cowl-stats/11936/3 "2016-05-28T04:52:10Z")

</div>

> [@baldamundo](#):
>
> Tbh, I wonder if the answer isn’t instead to nerf nomad gear - the storage on it is insane.

i have though about that too.storage on sccavenger gear and nomad gear is same.their whole point is having insane storage.More so protection on nomad gear is too high high for not requiring kevlar to build.

---

<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [May 28, 2016, 11:41am UTC](https://discourse.cataclysmdda.org/t/scavenger-gear-and-cowl-stats/11936/4 "2016-05-28T11:41:35Z")

</div>

So you want nomad gear to be superarmor?

---

<div class="post-metadata">

**Author:** ![survivornaginata](https://avatars.discourse-cdn.com/v4/letter/s/94ad74/32.png) [@survivornaginata](https://discourse.cataclysmdda.org/u/survivornaginata)\
**Post date:** [May 28, 2016, 12:16pm UTC](https://discourse.cataclysmdda.org/t/scavenger-gear-and-cowl-stats/11936/5 "2016-05-28T12:16:23Z")

</div>

> [@pisskop](#):
>
> So you want nomad gear to be superarmor?

no.i didnt talk about nomad gear except in possible nerfing it when one poster suggested it is too strong with which i could agree and i know that from using it.nomad gear is not supposed to be armor anyway just thing for transport and currently it has too good protection when i think.Same should be case for scavenger although scavenger should be improved nomad gear.

scavenger gear which is tailoring 8 item (highest lvl clothing ) is not that much better than nomad gear (lvl5) and.in fact because of its encumbrance of 20 i consider it worse.

so yes maybe better way is nerfing nomad gear amd scavenger gear in some aspects however i would consider to sticking to my proposals that current warmth should be lowered for at least for scavenger gear as it really limits its usage.i could go with lowered protection (imo protection is not really point of those armors) and higher encumbrance but scavenger gear not being adapted for scavenging in late sping-summer is no good direction imo.

How about this to presnt my line of thinking  
nomad gear  
coverage 90  
ecnumbrance 15  
warmth 30  
cut 5  
bash 5  
storage 60  
enviromental 1

scavengear gear  
coverage 100  
warmth 15  
encumbrance 15  
cut 10  
bash 8  
storage 80  
enviromental 2  
this clothing is designed to protect you and stand lot of abuse…
