# Save RNG seeds?

**URL:** <https://discourse.cataclysmdda.org/t/save-rng-seeds/13900>\
**Category:** The Drawing Board\
**Created:** [June 22, 2017, 2:33pm UTC](https://discourse.cataclysmdda.org/t/save-rng-seeds/13900 "2017-06-22T14:33:05Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![leebash](https://avatars.discourse-cdn.com/v4/letter/l/67e7ee/32.png) [@leebash](https://discourse.cataclysmdda.org/u/leebash)\
**Post date:** [June 22, 2017, 2:33pm UTC](https://discourse.cataclysmdda.org/t/save-rng-seeds/13900/1 "2017-06-22T14:33:05Z")

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I wonder if it is a good idea to save the seeds (or whatever used to generate the seeds) in save files, to prevent me from using alt+F4 every time I fail a check?

😛

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [June 22, 2017, 4:14pm UTC](https://discourse.cataclysmdda.org/t/save-rng-seeds/13900/2 "2017-06-22T16:14:13Z")

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It is not, no. If we did that you could just edit them out of your saves. As a rule we don’t start savescumming arms races with the players. If savescumming messes up your game, just stop doing it.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [June 22, 2017, 4:42pm UTC](https://discourse.cataclysmdda.org/t/save-rng-seeds/13900/3 "2017-06-22T16:42:52Z")

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Having a separate worldgen seed could be a great thing, at the very least for debugging worldgen.

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**Author:** ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Post date:** [June 22, 2017, 7:09pm UTC](https://discourse.cataclysmdda.org/t/save-rng-seeds/13900/4 "2017-06-22T19:09:08Z")

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I will often reset my world between characters. I’ve noticed that some things are not the same between resets. Care to enlighten us a bit on how this works?

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [June 22, 2017, 7:42pm UTC](https://discourse.cataclysmdda.org/t/save-rng-seeds/13900/5 "2017-06-22T19:42:41Z")

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No overmap data is preserved after a reset.  
There is no explicit “mapgen seed” as in some games. Instead mapgen uses the same random number generator as the rest of the game, meaning that the generated map depends on how you explore it.

But there could be a separate generator just for mapgen, and that could be useful and “fun”.
