# Sandbags

**URL:** <https://discourse.cataclysmdda.org/t/sandbags/1628>\
**Category:** The Drawing Board\
**Created:** [June 6, 2013, 3:57pm UTC](https://discourse.cataclysmdda.org/t/sandbags/1628 "2013-06-06T15:57:06Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![anon388770](https://avatars.discourse-cdn.com/v4/letter/a/e9a140/32.png) [@anon388770](https://discourse.cataclysmdda.org/u/anon388770)\
**Post date:** [June 6, 2013, 3:57pm UTC](https://discourse.cataclysmdda.org/t/sandbags/1628/1 "2013-06-06T15:57:06Z")

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Id like to see sandbags implemented. They could appear around crossroads, dead army squads, military outposts, maybe some windows in stores “protected” from explosions. To craft a sandbag you need to first craft an Empty sandbag, which can be crafted with a sheet and lets say, 10 charges from a sewing kit. You can fill it over any dirt tile. You can activate and place them with “e”, like traps. They arent smashable, but going over them requires a large movement cost. To pick them up, simply press “e” on them again, and they appear in your inventory.

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**Author:** ![Morrigi](https://avatars.discourse-cdn.com/v4/letter/m/5e9695/32.png) [@Morrigi](https://discourse.cataclysmdda.org/u/Morrigi)\
**Post date:** [June 6, 2013, 4:11pm UTC](https://discourse.cataclysmdda.org/t/sandbags/1628/2 "2013-06-06T16:11:34Z")

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Why not? Empty ones shouldn’t take much volume, though.

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**Author:** ![DeadWeight](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeadWeight](https://discourse.cataclysmdda.org/u/DeadWeight)\
**Post date:** [June 6, 2013, 4:28pm UTC](https://discourse.cataclysmdda.org/t/sandbags/1628/3 "2013-06-06T16:28:34Z")

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And what, full ones cost 50 lbs. of space? haha I hate moving sand/cement bags so much, but in game surrounding the bunker in sandbags is brilliant.

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**Author:** ![The\_Darkling\_Wolf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_darkling_wolf/32/828_2.png) [@The\_Darkling\_Wolf](https://discourse.cataclysmdda.org/u/The_Darkling_Wolf)\
**Post date:** [June 6, 2013, 6:30pm UTC](https://discourse.cataclysmdda.org/t/sandbags/1628/4 "2013-06-06T18:30:43Z")

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I don’t see why they shouldn’t be smashable really. Sandbags would be quite susceptible to being torn open by slashing attacks I imagine.

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**Author:** ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Post date:** [June 6, 2013, 6:38pm UTC](https://discourse.cataclysmdda.org/t/sandbags/1628/5 "2013-06-06T18:38:03Z")

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Smash them into little dirt mounds that still increase movement cost, but not nearly as much?

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**Author:** ![anon388770](https://avatars.discourse-cdn.com/v4/letter/a/e9a140/32.png) [@anon388770](https://discourse.cataclysmdda.org/u/anon388770)\
**Post date:** [June 6, 2013, 7:44pm UTC](https://discourse.cataclysmdda.org/t/sandbags/1628/6 "2013-06-06T19:44:27Z")

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Well, they can be smashable. I thought of them more like a trap tile, one that can be easily removed, doesnt block passage but slows it down a lot.
