# Rock-it Launcher

**URL:** https://discourse.cataclysmdda.org/t/rock-it-launcher/5324
**Category:** The Drawing Board
**Created:** [March 7, 2014, 5:40pm UTC](https://discourse.cataclysmdda.org/t/rock-it-launcher/5324 "2014-03-07T17:40:40Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![therealskitz0](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/therealskitz0/32/178_2.png) [@therealskitz0](https://discourse.cataclysmdda.org/u/therealskitz0)
#### Post date: [March 7, 2014, 5:40pm UTC](https://discourse.cataclysmdda.org/t/rock-it-launcher/5324/1 "2014-03-07T17:40:40Z")

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So anyone whose played fallout 3 should know about this marvel of post apocalyptic engineering  
Its an amalgamation of a leaf blower and a vacuum which can fire almost anything at lethal force (my personal favorite was cutting boards)  
while it may be a bit out there it is a very entertaining concept and it makes use of the launcher skll which unless you do some work in debug; is mostly unused.  
It would run off the UPS for sure and objects fired from it could deal damage based on their weight (would have a set velocity) and could have interesting effects when they hit something, like firing a knife you could do cutting or piercing damage rather than blunt force, or firing something squishy could act like a bean bag round.

Just a suggestion, probably a llitle out there but think its quirky enough to work haha.  
Appreciate the feedback 🙂

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### Author: ![ted](https://avatars.discourse-cdn.com/v4/letter/t/db5fbb/32.png) [@ted](https://discourse.cataclysmdda.org/u/ted)
#### Post date: [March 7, 2014, 6:41pm UTC](https://discourse.cataclysmdda.org/t/rock-it-launcher/5324/2 "2014-03-07T18:41:12Z")

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The main appeal of the rock-it launcher is that you get to see junk bounce around and maim people. This wouldn’t happen in Cataclysm, it would just be a gun that shoots batteries and junk.

The launcher skill is useful if you find or can make a lot of launcher ammo, and in the current skill system it doesn’t need to directly compete with other skills like in Fallout 3, where a big guns skill point is one less small guns skill point.

Copying original concepts from other games with little alteration is poor form.

This is a bad idea.

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### Author: ![Iosyn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/iosyn/32/35_2.png) [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)
#### Post date: [March 7, 2014, 7:21pm UTC](https://discourse.cataclysmdda.org/t/rock-it-launcher/5324/3 "2014-03-07T19:21:30Z")

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Straight rips are a no-no.  
In any case it was a pneumatic weapon, why have it run off UPS? o\_0  
If you can come up with an original idea for a decent launcher (or well, anything really) let us know, we’re always open to suggestions.

As to having a weapon to train the launcher skill… you can craft a pipe launcher pretty easily and teargas grenades out of bleach and some other stuff. In any case, 0 skill accuracy still hits stuff 9 times out of 10.

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### Author: ![therealskitz0](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/therealskitz0/32/178_2.png) [@therealskitz0](https://discourse.cataclysmdda.org/u/therealskitz0)
#### Post date: [March 7, 2014, 7:23pm UTC](https://discourse.cataclysmdda.org/t/rock-it-launcher/5324/4 "2014-03-07T19:23:51Z")

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ah kk thanks for the feedback then 🙂
