# RetroDays Tileset

**URL:** https://discourse.cataclysmdda.org/t/retrodays-tileset/5201
**Category:** The Lab
**Created:** [February 24, 2014, 11:16pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201 "2014-02-24T23:16:24Z")
**Posts on this page:** 20
**Page:** 6

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### Author: ![Antistar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/antistar/32/1687_2.png) [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)
#### Post date: [July 18, 2014, 10:42am UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/101 "2014-07-18T10:42:08Z")

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Oh hey, it’s been merged - awesome. 🙂

Go nuts everyone; it’s in experimental now.

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### Author: ![Efimero](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/efimero/32/330_2.png) [@Efimero](https://discourse.cataclysmdda.org/u/Efimero)
#### Post date: [July 18, 2014, 12:10pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/102 "2014-07-18T12:10:29Z")

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Sadly, compiling issues prevent windows users from compiling the tiles version, currently. =/

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### Author: ![Antistar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/antistar/32/1687_2.png) [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)
#### Post date: [July 18, 2014, 12:36pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/103 "2014-07-18T12:36:44Z")

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> [@Efimero](#):
>
> Sadly, compiling issues prevent windows users from compiling the tiles version, currently. =/

I don’t really know anything about compiling myself, but I grabbed 1799 from [here](http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/) earlier and it seemed to work fine.

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### Author: ![Robik](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/robik/32/1349_2.png) [@Robik](https://discourse.cataclysmdda.org/u/Robik)
#### Post date: [July 19, 2014, 4:58am UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/104 "2014-07-19T04:58:17Z")

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I started new game with new tileset and I have a blast! Floating texts FTW 🙂

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### Author: ![Necrucifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/necrucifer/32/44_2.png) [@Necrucifer](https://discourse.cataclysmdda.org/u/Necrucifer)
#### Post date: [July 19, 2014, 7:51pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/105 "2014-07-19T19:51:20Z")

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This is the 10x10 one? Anyway possible to get the 20x20? if not no problem just hate playing with it zoomed in like that unless I am missing something. Been away for awhile so have not touched cata in a few months.

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### Author: ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)
#### Post date: [July 19, 2014, 8:30pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/106 "2014-07-19T20:30:19Z")

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Latest has both

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### Author: ![Necrucifer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/necrucifer/32/44_2.png) [@Necrucifer](https://discourse.cataclysmdda.org/u/Necrucifer)
#### Post date: [July 19, 2014, 8:57pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/107 "2014-07-19T20:57:39Z")

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> [@stk2008](#):
>
> Latest has both

I feel like Im on a roll of stupidity today, my bad…thanks lol.

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### Author: ![Antistar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/antistar/32/1687_2.png) [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)
#### Post date: [July 20, 2014, 1:23am UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/108 "2014-07-20T01:23:13Z")

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> [@Robik](#):
>
> I started new game with new tileset and I have a blast! Floating texts FTW 🙂

Yeah, that was a nice surprise. I added in the ASCII fallback stuff for the sake of future-proofing; I didn’t realise it would also allow the floating text to work in tileset mode.

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### Author: ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)
#### Post date: [July 20, 2014, 1:38am UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/109 "2014-07-20T01:38:46Z")

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yeah I have started using this tile set.

really nice I use the 20 version.

TBH i see no reason to use the 10 because we can now zoom out to make the 20 look all most like the 10.

U use zoom out when driving makes it really clear whats ahead 🙂

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### Author: ![Antistar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/antistar/32/1687_2.png) [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)
#### Post date: [July 20, 2014, 3:22am UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/110 "2014-07-20T03:22:03Z")

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> [@stk2008](#):
>
> TBH i see no reason to use the 10 because we can now zoom out to make the 20 look all most like the 10.

I was wondering about that. I always use the 10px version myself because I can see everything just fine (my monitor is only 1680x1050 though), but I did briefly test 20px zoomed out to 50% and it looks exactly the same as 10px like that.

Does anyone know if there are any caveats to playing the game zoomed out to 50% all the time?

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### Author: ![Robik](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/robik/32/1349_2.png) [@Robik](https://discourse.cataclysmdda.org/u/Robik)
#### Post date: [July 20, 2014, 3:48am UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/111 "2014-07-20T03:48:35Z")

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> [@Antistar](#):
>
> [quote=“stk2008, post:109, topic:5201”]TBH i see no reason to use the 10 because we can now zoom out to make the 20 look all most like the 10.

I was wondering about that. I always use the 10px version myself because I can see everything just fine (my monitor is only 1680x1050 though), but I did briefly test 20px zoomed out to 50% and it looks exactly the same as 10px like that.

Does anyone know if there are any caveats to playing the game zoomed out to 50% all the time?[/quote]

There were some minor problems, like non-functional shift-v, but it seems these were resolved already. I will let you know, if I find some. I play mostly non-zoomed 20px though, using zoom mostly for traveling, so I might not noticed them.

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### Author: ![Efimero](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/efimero/32/330_2.png) [@Efimero](https://discourse.cataclysmdda.org/u/Efimero)
#### Post date: [July 20, 2014, 6:26pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/112 "2014-07-20T18:26:55Z")

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> [@Antistar](#):
>
> [quote=“stk2008, post:109, topic:5201”]TBH i see no reason to use the 10 because we can now zoom out to make the 20 look all most like the 10.

I was wondering about that. I always use the 10px version myself because I can see everything just fine (my monitor is only 1680x1050 though), but I did briefly test 20px zoomed out to 50% and it looks exactly the same as 10px like that.

Does anyone know if there are any caveats to playing the game zoomed out to 50% all the time?[/quote]  
It can be noticeably laggy on low end computers and some features fail to work properly in zoomed mode.

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<div class="post-metadata">

### Author: ![Antistar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/antistar/32/1687_2.png) [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)
#### Post date: [July 21, 2014, 12:27am UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/113 "2014-07-21T00:27:56Z")

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Thanks - good to know. Which features, out of interest?

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### Author: ![Efimero](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/efimero/32/330_2.png) [@Efimero](https://discourse.cataclysmdda.org/u/Efimero)
#### Post date: [July 21, 2014, 2:09am UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/114 "2014-07-21T02:09:30Z")

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> [@Antistar](#):
>
> Thanks - good to know. Which features, out of interest?

I have no idea, but right away you can notice that mouse input doesn’t work when zoomed out, IIRC.

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### Author: ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)
#### Post date: [July 26, 2014, 7:16pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/115 "2014-07-26T19:16:49Z")

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Any update on getting this into the experimentals?

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [July 26, 2014, 9:32pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/116 "2014-07-26T21:32:16Z")

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> [@JazzGuru](#):
>
> Any update on getting this into the experimentals?

[Kevini merged it 9 days ago now.](https://github.com/CleverRaven/Cataclysm-DDA/pull/8247)

Have fun! 🙂

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### Author: ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)
#### Post date: [July 26, 2014, 11:15pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/117 "2014-07-26T23:15:13Z")

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Woot woot!!!

You guys rock, TOTALLY… 😃

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### Author: ![Nighthawk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nighthawk/32/896_2.png) [@Nighthawk](https://discourse.cataclysmdda.org/u/Nighthawk)
#### Post date: [August 1, 2014, 11:44pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/118 "2014-08-01T23:44:52Z")

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That is glorious news.

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### Author: ![Scisco](https://avatars.discourse-cdn.com/v4/letter/s/51bf81/32.png) [@Scisco](https://discourse.cataclysmdda.org/u/Scisco)
#### Post date: [August 26, 2014, 9:07am UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/119 "2014-08-26T09:07:03Z")

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This tileset is so awesome, blends perfectly with the CDDA atmosphere. But i saw some things that hadent gotten a tile for it yet, guessing new monsters (it was a week ago or 2 so i dont remember exactly).

So my question is this, is this tileset still being updated with new tiles for the new stuff thats being added?

Is there anyway that one can help with suggestions of tiles? (as in i draw a suggestions for new stuff, monsters, items etc., that i would like in the tileset)

Im quite new around here so i dont really know if this is the correct place to ask about this 🙂

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### Author: ![walerab](https://avatars.discourse-cdn.com/v4/letter/w/4da419/32.png) [@walerab](https://discourse.cataclysmdda.org/u/walerab)
#### Post date: [August 26, 2014, 9:48am UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201/120 "2014-08-26T09:48:31Z")

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[quote=“Scisco, post:119, topic:5201”]This tileset is so awesome, blends perfectly with the CDDA atmosphere. But i saw some things that hadent gotten a tile for it yet, guessing new monsters (it was a week ago or 2 so i dont remember exactly).

So my question is this, is this tileset still being updated with new tiles for the new stuff thats being added?

Is there anyway that one can help with suggestions of tiles? (as in i draw a suggestions for new stuff, monsters, items etc., that i would like in the tileset)

Im quite new around here so i dont really know if this is the correct place to ask about this :)[/quote]+

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