# Restricted field of view

**URL:** <https://discourse.cataclysmdda.org/t/restricted-field-of-view/12868>\
**Category:** The Drawing Board\
**Created:** [November 4, 2016, 5:40pm UTC](https://discourse.cataclysmdda.org/t/restricted-field-of-view/12868 "2016-11-04T17:40:19Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![CIB](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cib/32/903_2.png) [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Post date:** [November 5, 2016, 11:20am UTC](https://discourse.cataclysmdda.org/t/restricted-field-of-view/12868/4 "2016-11-05T11:20:06Z")

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Whales explained back in the day why it’s not a thing: If implemented, basically it’d just add more micro-management where every few steps you’d have to turn around to see if something is behind you. The game assumes your character does the turning around automatically, saving you the hassle. Yes, Cataclysm’s design philosophy used to be very different from what it’s now, let’s leave it there as much as possible.

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