# RESOLVED: Game Crashing since build 7002

**URL:** https://discourse.cataclysmdda.org/t/resolved-game-crashing-since-build-7002/14649
**Category:** The Garage
**Created:** [December 12, 2017, 10:32pm UTC](https://discourse.cataclysmdda.org/t/resolved-game-crashing-since-build-7002/14649 "2017-12-12T22:32:32Z")
**Posts on this page:** 8
**Page:** 1

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### Author: ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)
#### Post date: [December 12, 2017, 10:32pm UTC](https://discourse.cataclysmdda.org/t/resolved-game-crashing-since-build-7002/14649/1 "2017-12-12T22:32:32Z")

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Using 32 bit Windows tiles through the launcher (which I’m running through Wine on a Linux machine) every build past 7002 crashes when it reaches the step “Finalizing Tileset”. It also crashes when I try to switch to a new tileset in the Settings menu in an attempt to see if it was the non-standard tileset I was using that was causing the issue - MShockXotto+ (opaque tree).

Reverting to build 7001 and changing to Chesthole32 which I know ships standard with the game and then reinstalling build 7004 still results in a crash. Build 7001 continues to run fine.

The mods I’m using are:

1. “AAA”,
2. “Experimental-Z-Level”,
3. “More\_Survival\_Tools”,
4. “No\_Hulks\_Or\_Brutes”,
5. “StatsThroughSkills”,
6. “Survivor Screwdriver”,
7. “blazemod”,
8. “Tanks”,
9. “boats”,
10. “deoxymod”,
11. “greicars”,
12. “makeshift”,
13. “more\_buildings”,
14. “more\_locations”,
15. “national\_guard\_camp”,
16. “no\_npc\_food”,
17. “no\_reviving\_zombies”,
18. “novitamins”,
19. “randomkettlemods”,
20. “trailerpark”

Portion from the debug log that seems relevant:

> 17:21:59.341 WARNING : opendir [./mods/] failed with “No such file or directory”.  
> 17:21:59.342 INFO : mod\_ui initialized  
> 17:22:23.748 INFO : Loaded tileset: ChestHole32  
> 17:22:28.137 : Log shutdown.

The rest of the log is just “Couldn’t parse color” and various colors. Which has been how logs open for as long as I remember playing.

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### Author: ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)
#### Post date: [December 13, 2017, 5:01pm UTC](https://discourse.cataclysmdda.org/t/resolved-game-crashing-since-build-7002/14649/2 "2017-12-13T17:01:36Z")

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Something in [https://github.com/CleverRaven/Cataclysm-DDA/pull/22579](https://github.com/CleverRaven/Cataclysm-DDA/pull/22579)

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### Author: ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)
#### Post date: [December 13, 2017, 7:32pm UTC](https://discourse.cataclysmdda.org/t/resolved-game-crashing-since-build-7002/14649/3 "2017-12-13T19:32:31Z")

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Thanks. I’d forgotten about having an account at the github. As I said there, the problem still persists in the newest build 7005.

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [December 13, 2017, 11:20pm UTC](https://discourse.cataclysmdda.org/t/resolved-game-crashing-since-build-7002/14649/4 "2017-12-13T23:20:04Z")

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The mods in the main repository have been updated, but you are running a lot of mods that are not present in the main repository, they probably don’t have updated color ids.

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### Author: ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)
#### Post date: [December 13, 2017, 11:48pm UTC](https://discourse.cataclysmdda.org/t/resolved-game-crashing-since-build-7002/14649/5 "2017-12-13T23:48:56Z")

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Unless they’re causing the crash simply by existing in the mod folder even when they’re not being loaded that doesn’t seem to be the cause of the crash. I just updated, created a new world with no mods except the core content pack Dark Days Ahead and it still crashes at Finalizing Tileset.

Edit: Apparently they somehow are. A fresh install without them works fine. Now to work out _which ones_ are the cause.

Edit 2: Resolved somehow. Not sure how. After a full reinstall and testing each mod one at a time I’m no longer having any crashes and all of the mods are installed. I did not however reinstall any third party _tile sets_ but I don’t understand how those would cause crashes when the game was set to use a tile set that ships with the launcher and the third party set was just sitting in its folder where it belonged and the game shouldn’t be trying to load it.

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### Author: ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)
#### Post date: [December 14, 2017, 4:22pm UTC](https://discourse.cataclysmdda.org/t/resolved-game-crashing-since-build-7002/14649/6 "2017-12-14T16:22:06Z")

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I had crash without any mods at all - just with `dda`.

Edit: Btw, build 7002 didn’t had color names changed yet - colors were only changed in 7003.

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### Author: ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)
#### Post date: [December 14, 2017, 8:11pm UTC](https://discourse.cataclysmdda.org/t/resolved-game-crashing-since-build-7002/14649/7 "2017-12-14T20:11:24Z")

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I’m thinking something went buggy in the files since a complete fresh reinstall fixed my crashes. Either that or it started throwing a fit about tile sets that had become incompatible somehow even when those sets weren’t in use.

Edit: I even just reinstalled the MshockXotto+ tile sets that were the only other thing I could think of that could be causing the crash. No issue. Something has to have gone buggy with the original install I’m just not clear what or how.

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### Author: ![tarburst98](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tarburst98/32/1355_2.png) [@tarburst98](https://discourse.cataclysmdda.org/u/tarburst98)
#### Post date: [December 15, 2017, 8:15am UTC](https://discourse.cataclysmdda.org/t/resolved-game-crashing-since-build-7002/14649/8 "2017-12-15T08:15:21Z")

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it was probably a pointer failed to get updated in all the updating. as in, it swapped out a million lines but one specific line wasn’t told to leave so it turned into bad code.
