# Removed Mods Stuff

**URL:** <https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632>\
**Category:** The Bunker\
**Created:** [January 30, 2020, 4:04pm UTC](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632 "2020-01-30T16:04:59Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![MamaLlama](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mamallama/32/7246_2.png) [@MamaLlama](https://discourse.cataclysmdda.org/u/MamaLlama)\
**Post date:** [January 30, 2020, 10:26pm UTC](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632/2 "2020-01-30T22:26:19Z")

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From what I understand the mods being removed are because they no longer have a maintainer and the cost to keeping them updated is higher than the current dev team can spare while trying to add new features and improve the game. Naturally, those mods will not likely make a return unless somebody is willing to dedicate to keeping them updated and functioning.

I believe another issue was that many of the core team don’t use a lot of the mods that are up for removal and so it wouldn’t make sense for them to do updates for those mods because they are not part of the intended audience.

SOME of the mods might still work but you have to remove the obsolete flag from your local copy and keep it with you because it won’t be served with the main game anymore, Erk has an answer in another thread similar to this one

> [@Many mod no longer showup on menu on new version anymore](https://discourse.cataclysmdda.org/t/many-mod-no-longer-showup-on-menu-on-new-version-anymore/22631/4):
>
> The mods you are looking for are still in the cdda/data/mods folder. If you like a mod, move it to cdda/mods and delete the line “obsolete=true” from modinfo.json, then take that cdda/mods folder with you any time you update the game. We’ve stopped supporting a bunch of mods as part of mainline, but they’re still fine as third party mods.

The Issue on GitHub being discussed:

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/37272>
>
> \#### Summary
> SUMMARY: Mods "Cut down on in-tree mods"
> 
> \#### Purpose of change…
> Half the mods in the source tree are things we don't want to maintain. Some of them are stuff that should have been added to core in the first place. The mods we maintain here should be quality changes to the core experience unless there's a good technical reason something should be a mod.
> 
> \#### Describe the solution
> Obsolete mods. Once 0.E. lands we need to delete all the obsolete mods that have been collecting for a while.
> 
> \#### Testing
> Obsoleted mods continue to work in games with them. New games can't add obsolete mods. All works as expected.

Guidelines and Information on how Mainline mods will be handled going forward:

> <https://github.com/CleverRaven/Cataclysm-DDA/blob/bab7781a37fa3eecc5ee91a6e3849a8a1bbafe1b/doc/MAINLINE_MODS.md>

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_[View the full topic](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632)._
