# Removed Mods Stuff

**URL:** <https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632>\
**Category:** The Bunker\
**Created:** [January 30, 2020, 4:04pm UTC](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632 "2020-01-30T16:04:59Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Estranged](https://avatars.discourse-cdn.com/v4/letter/e/59ef9b/32.png) [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Post date:** [January 30, 2020, 4:04pm UTC](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632/1 "2020-01-30T16:04:59Z")

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With the mods that have been removed, is that a temp thing or whatever?  
Has anything changed with the base game that the mods altered? Simplified Nutrition and Safe Auto-Doc for example. Is nutrition something we have to deal with now and do we need a medical skill to use auto-docs?

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**Author:** ![MamaLlama](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mamallama/32/7246_2.png) [@MamaLlama](https://discourse.cataclysmdda.org/u/MamaLlama)\
**Post date:** [January 30, 2020, 10:26pm UTC](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632/2 "2020-01-30T22:26:19Z")

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From what I understand the mods being removed are because they no longer have a maintainer and the cost to keeping them updated is higher than the current dev team can spare while trying to add new features and improve the game. Naturally, those mods will not likely make a return unless somebody is willing to dedicate to keeping them updated and functioning.

I believe another issue was that many of the core team don’t use a lot of the mods that are up for removal and so it wouldn’t make sense for them to do updates for those mods because they are not part of the intended audience.

SOME of the mods might still work but you have to remove the obsolete flag from your local copy and keep it with you because it won’t be served with the main game anymore, Erk has an answer in another thread similar to this one

> [@Many mod no longer showup on menu on new version anymore](https://discourse.cataclysmdda.org/t/many-mod-no-longer-showup-on-menu-on-new-version-anymore/22631/4):
>
> The mods you are looking for are still in the cdda/data/mods folder. If you like a mod, move it to cdda/mods and delete the line “obsolete=true” from modinfo.json, then take that cdda/mods folder with you any time you update the game. We’ve stopped supporting a bunch of mods as part of mainline, but they’re still fine as third party mods.

The Issue on GitHub being discussed:

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/37272>
>
> \#### Summary
> SUMMARY: Mods "Cut down on in-tree mods"
> 
> \#### Purpose of change…
> Half the mods in the source tree are things we don't want to maintain. Some of them are stuff that should have been added to core in the first place. The mods we maintain here should be quality changes to the core experience unless there's a good technical reason something should be a mod.
> 
> \#### Describe the solution
> Obsolete mods. Once 0.E. lands we need to delete all the obsolete mods that have been collecting for a while.
> 
> \#### Testing
> Obsoleted mods continue to work in games with them. New games can't add obsolete mods. All works as expected.

Guidelines and Information on how Mainline mods will be handled going forward:

> <https://github.com/CleverRaven/Cataclysm-DDA/blob/bab7781a37fa3eecc5ee91a6e3849a8a1bbafe1b/doc/MAINLINE_MODS.md>

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [January 30, 2020, 10:32pm UTC](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632/3 "2020-01-30T22:32:57Z")

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Furthering your original question, nutrition in game currently causes no detrimental effects besides a warning message anyway, so you’re already playing with simplified nutrition on.

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**Author:** ![Estranged](https://avatars.discourse-cdn.com/v4/letter/e/59ef9b/32.png) [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Post date:** [January 30, 2020, 10:39pm UTC](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632/4 "2020-01-30T22:39:56Z")

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Ah cool, i’ll leave the Simplified Nutrition off then.  
Are there any compatibility issues or whatever if I re-activate Safe Auto-Docs?

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [January 31, 2020, 2:37am UTC](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632/5 "2020-01-31T02:37:31Z")

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No, no compatibility issues, just copy it to your cdda/mods folder and turn of obsolete. It’s unlikely to stop working any time soon, until we get around to revamping autodocs.

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**Author:** ![Estranged](https://avatars.discourse-cdn.com/v4/letter/e/59ef9b/32.png) [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Post date:** [January 31, 2020, 1:54pm UTC](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632/6 "2020-01-31T13:54:39Z")

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Cool.

You said about an auto-doc revamp, is that updating how they work or an overhaul of the system?

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [February 1, 2020, 5:00am UTC](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632/7 "2020-02-01T05:00:13Z")

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yep, both. No idea when it’ll happen though.

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**Author:** ![TheKobold](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thekobold/32/513_2.png) [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Post date:** [February 1, 2020, 5:10pm UTC](https://discourse.cataclysmdda.org/t/removed-mods-stuff/22632/8 "2020-02-01T17:10:31Z")

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I havent updated in a while, what mods were removed
