# Reloading tailor kits fails

**URL:** <https://discourse.cataclysmdda.org/t/reloading-tailor-kits-fails/23778>\
**Category:** The Garage\
**Created:** [May 28, 2020, 10:23am UTC](https://discourse.cataclysmdda.org/t/reloading-tailor-kits-fails/23778 "2020-05-28T10:23:49Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Avalon](https://avatars.discourse-cdn.com/v4/letter/a/ec9cab/32.png) [@Avalon](https://discourse.cataclysmdda.org/u/Avalon)\
**Post date:** [May 28, 2020, 10:23am UTC](https://discourse.cataclysmdda.org/t/reloading-tailor-kits-fails/23778/1 "2020-05-28T10:23:49Z")

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So, I find tailor kits, use up the charges so it is 000/400. I try to load it with thread and the thread is taken, but the charges don’t get added, and the kit still acts like it is empty, so it isnt an update issue on the kit’s part.

Anyone know of a good fix to this other than spawning more kits?

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**Author:** ![Dany\_Raven](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dany_raven/32/8544_2.png) [@Dany\_Raven](https://discourse.cataclysmdda.org/u/Dany_Raven)\
**Post date:** [May 28, 2020, 10:57am UTC](https://discourse.cataclysmdda.org/t/reloading-tailor-kits-fails/23778/2 "2020-05-28T10:57:04Z")

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what version are you playing? I just found a tailor’s kit and it works just fine

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**Author:** ![Avalon](https://avatars.discourse-cdn.com/v4/letter/a/ec9cab/32.png) [@Avalon](https://discourse.cataclysmdda.org/u/Avalon)\
**Post date:** [May 28, 2020, 11:24am UTC](https://discourse.cataclysmdda.org/t/reloading-tailor-kits-fails/23778/3 "2020-05-28T11:24:51Z")

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build 10703

my mod order is: DDA, disable NPC needs, Aftershock, blaze industries, DDA Lua, lua traits, mining mod, Zetsukaza hair, Lua Items, and Lua Fun.

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**Author:** ![Dany\_Raven](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dany_raven/32/8544_2.png) [@Dany\_Raven](https://discourse.cataclysmdda.org/u/Dany_Raven)\
**Post date:** [May 28, 2020, 11:36am UTC](https://discourse.cataclysmdda.org/t/reloading-tailor-kits-fails/23778/4 "2020-05-28T11:36:16Z")

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yes I think that some of those mods are conflicting because i’m playing vanilla except for disable npc needs and it works

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**Author:** ![Avalon](https://avatars.discourse-cdn.com/v4/letter/a/ec9cab/32.png) [@Avalon](https://discourse.cataclysmdda.org/u/Avalon)\
**Post date:** [May 28, 2020, 11:49am UTC](https://discourse.cataclysmdda.org/t/reloading-tailor-kits-fails/23778/5 "2020-05-28T11:49:47Z")

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I tried it again on vallina, and i have the same issue. a spawned tailor’s kit just eats the thread. After unloading the kit i got this message:

DEBUG : cannot determine reload cost as none is neither ammo or magazine

FUNCTION : int player::item\_reload\_cost(const item&, const item&, int) const  
FILE : src/player.cpp  
LINE : 2708

So it is not the mods causing a conflict.

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**Author:** ![Dany\_Raven](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dany_raven/32/8544_2.png) [@Dany\_Raven](https://discourse.cataclysmdda.org/u/Dany_Raven)\
**Post date:** [May 28, 2020, 12:01pm UTC](https://discourse.cataclysmdda.org/t/reloading-tailor-kits-fails/23778/6 "2020-05-28T12:01:53Z")

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i just tried unloading and loading it again and it works

try creating another world, spawning a tailor’s kit or other types of needles and try again…

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<div class="post-metadata">

**Author:** ![Avalon](https://avatars.discourse-cdn.com/v4/letter/a/ec9cab/32.png) [@Avalon](https://discourse.cataclysmdda.org/u/Avalon)\
**Post date:** [May 28, 2020, 12:10pm UTC](https://discourse.cataclysmdda.org/t/reloading-tailor-kits-fails/23778/7 "2020-05-28T12:10:21Z")

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I guess I am too used to more obvious “update game” buttons. I had set the biuld to the latest without actually updating the game. The kits now work both in vanilla and the mod list i gave. Thanks for the replies.
