# Recommended World Setups include Mods and Debug

**URL:** <https://discourse.cataclysmdda.org/t/recommended-world-setups-include-mods-and-debug/10101>\
**Category:** The Bunker\
**Created:** [July 18, 2015, 12:08pm UTC](https://discourse.cataclysmdda.org/t/recommended-world-setups-include-mods-and-debug/10101 "2015-07-18T12:08:33Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Shrde](https://avatars.discourse-cdn.com/v4/letter/s/8baadc/32.png) [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Post date:** [July 18, 2015, 12:08pm UTC](https://discourse.cataclysmdda.org/t/recommended-world-setups-include-mods-and-debug/10101/1 "2015-07-18T12:08:33Z")

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Debug

[ul][li]Rust: IntCap[/li]  
[li]Initial Points: 0[/li]  
[li]Max Trait Points:1000[/li][/ul]

World Settings

[ul][li]City Size: 4[/li]  
[li]Spawn Rate: 1[/li]  
[li]Item Spawn: 1[/li]  
[li]NPC: 1[/li]  
[li]Monster Half-life: 1[/li]  
[li]Time: 8[/li]  
[li]Season: Spring[/li]  
[li]Season Length: 14[/li]  
[li]Construction Scaling: 100[/li]  
[li]Static: On[/li]  
[li]Wander: Off[/li]  
[li]Classic: Off[/li]  
[li]Surrounded: Off[/li]  
[li]Static NPC: On[/li]  
[li]Random NPC: Off[/li]  
[li]Mutations by Rads: On[/li][/ul]  
Mods

[ul][li]Animatronic Monsters[/li]  
[li]Boats[/li]  
[li]Deadleaves’ Fictional Guns[/li]  
[li]Z-Levels[/li]  
[li]Icecoon’s Weapons Pack[/li]  
[li]More Survival Tools[/li]  
[li]Mythological Replicas[/li]  
[li]Necromancy[/li]  
[li]Stats Threw Skills[/li]  
[li]Vehicle Additions Pack[/li][/ul]  
Now alot of the world settings I left alone as i do not understand there exact effects. So if someone would kindlly explain them more precise that the tool tips do that would be nice.

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**Author:** ![chevil](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chevil/32/282_2.png) [@chevil](https://discourse.cataclysmdda.org/u/chevil)\
**Post date:** [July 18, 2015, 12:40pm UTC](https://discourse.cataclysmdda.org/t/recommended-world-setups-include-mods-and-debug/10101/2 "2015-07-18T12:40:55Z")

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Wait you put initial points to 0 and trait points to 1000. That is a interesting choice.  
Whenever I want to make a OP character i increase initial points and only rarely I need to increase my trait points to get a OP char.

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**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [July 18, 2015, 6:17pm UTC](https://discourse.cataclysmdda.org/t/recommended-world-setups-include-mods-and-debug/10101/3 "2015-07-18T18:17:52Z")

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Debug

Rust: IntCap  
Initial Points: Normal  
Max Trait Points:12

World Settings

City Size: 6  
Spawn Rate: 0.4  
Item Spawn: 0.3  
NPC: 1  
Monster Half-life: 0.8 //Evolution?  
Time: 8  
Season: Summer  
Season Length: 14  
Construction Scaling: 100  
Static: On  
Wander: Off  
Classic: Off  
Surrounded: Off  
Static NPC: On  
Random NPC: On  
Mutations by Rads: On

Mods

Slow Zombies  
Z-Levels  
More Survival Tools  
Necromancy  
Vehicle Additions Pack  
Basic Guns (sometimes)

I usually like to play with this options to have an easy (because I suck) yet relatively fun and atmospheric, with almost no loot to grab. I play more stealthily whenever I can, though sometimes that’s useless if they are slow, i still found it entertaining. I think they should be a liiittle faster though.

Do yeah, kinda wastelandish. Some zombies, lots of NPCs, and the city like if it was looted a lot.

I wish we could have a mod to throw garbage and broken bottles and paper everywhere and break a lot of windows and some doors be opened. Ohhh that would make the atmosphere go up to eleven.

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**Author:** ![Shrde](https://avatars.discourse-cdn.com/v4/letter/s/8baadc/32.png) [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Post date:** [July 18, 2015, 8:21pm UTC](https://discourse.cataclysmdda.org/t/recommended-world-setups-include-mods-and-debug/10101/4 "2015-07-18T20:21:11Z")

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I use 0 starting points because of the skills to stats mod so i start with each stat at 4 giving me a good chunk of points anyway and the skills to stats after the 1st day takes over the stat numbers

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 20, 2015, 1:32am UTC](https://discourse.cataclysmdda.org/t/recommended-world-setups-include-mods-and-debug/10101/5 "2015-07-20T01:32:12Z")

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Interesting. I go with…

Debug Settings:

Skill Rust: Off  
Initial Points: 6  
Maximum Points: 12

World Settings:

City Size: 4  
Monster Spawn Rate: 1.o  
Item Spawn Rate: 1.0  
NPC Spawn Rate: 1.0  
Monster Half-life: 0.0  
Time: 8  
Season: Spring  
Season Length: 30  
Construction Scaling: 100  
Static Zombies: On  
Wander Spawns: Off  
Classic Zombies: Off  
Surrounded Start: Off  
Static NPCs: On  
Random NPCs: Off  
Mutations by Radiation: On

Mods:

Animatronic Monsters  
Boats  
DeadLeaves’ Fictional Guns  
DinoMod  
More Survival Tools  
Mundane Zombies  
Mythological Replicas  
No Fungal Monsters  
Slow Zombies  
Tanks and Other Vehicles ( [https://github.com/CleverRaven/Cataclysm-DDA/pull/12923](https://github.com/CleverRaven/Cataclysm-DDA/pull/12923) )  
Vehicle Additions Pack

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**Author:** ![Murders1](https://avatars.discourse-cdn.com/v4/letter/m/f08c70/32.png) [@Murders1](https://discourse.cataclysmdda.org/u/Murders1)\
**Post date:** [July 21, 2015, 9:19pm UTC](https://discourse.cataclysmdda.org/t/recommended-world-setups-include-mods-and-debug/10101/6 "2015-07-21T21:19:29Z")

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[quote=“Random\_dragon, post:5, topic:10101”]Interesting. I go with…

Debug Settings:

Skill Rust: Off  
Initial Points: 6  
Maximum Points: 12

World Settings:

City Size: 4  
Monster Spawn Rate: 1.o  
Item Spawn Rate: 1.0  
NPC Spawn Rate: 1.0  
Monster Half-life: 0.0  
Time: 8  
Season: Spring  
Season Length: 30  
Construction Scaling: 100  
Static Zombies: On  
Wander Spawns: Off  
Classic Zombies: Off  
Surrounded Start: Off  
Static NPCs: On  
Random NPCs: Off  
Mutations by Radiation: On

Mods:

Animatronic Monsters  
Boats  
DeadLeaves’ Fictional Guns  
DinoMod  
More Survival Tools  
Mundane Zombies  
Mythological Replicas  
No Fungal Monsters  
Slow Zombies  
Tanks and Other Vehicles ( [https://github.com/CleverRaven/Cataclysm-DDA/pull/12923](https://github.com/CleverRaven/Cataclysm-DDA/pull/12923) )  
Vehicle Additions Pack[/quote]  
If there aren’t any already, you should add tractors into the post apocalyptic world 😛

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<div class="post-metadata">

**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [July 21, 2015, 9:59pm UTC](https://discourse.cataclysmdda.org/t/recommended-world-setups-include-mods-and-debug/10101/7 "2015-07-21T21:59:43Z")

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Was gonna, yeah. Paring down the mod a bit due to it being a lot of content at once though.
