# Recoil dependent on strength stat

**URL:** <https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923>\
**Category:** The Drawing Board\
**Created:** [June 25, 2015, 5:51pm UTC](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923 "2015-06-25T17:51:02Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![SteelBlueWolf](https://avatars.discourse-cdn.com/v4/letter/s/7993a0/32.png) [@SteelBlueWolf](https://discourse.cataclysmdda.org/u/SteelBlueWolf)\
**Post date:** [June 25, 2015, 5:51pm UTC](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923/1 "2015-06-25T17:51:02Z")

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The stronger you are the easier it is to keep a gun under control. There should be a difference in perceived recoil at different strength levels like perception affects accuracy. With 4 strength you just couldn’t hit anything reliably after 2 5.56 rounds, but with 18 you could empty the whole magazine without stopping and keep hitting the target.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [June 26, 2015, 3:44am UTC](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923/2 "2015-06-26T03:44:55Z")

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Strength and weapon skill both reduce recoil, but I’m very skeptical of “with 18 you could empty the whole magazine without stopping and keep hitting the target.” being a remotely reasonable goal.

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**Author:** ![Rot](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rot/32/454_2.png) [@Rot](https://discourse.cataclysmdda.org/u/Rot)\
**Post date:** [June 26, 2015, 4:19am UTC](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923/3 "2015-06-26T04:19:40Z")

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It does make it weird that my 68 strength character could rapid fire ballista bolts and not flinch.

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**Author:** ![SteelBlueWolf](https://avatars.discourse-cdn.com/v4/letter/s/7993a0/32.png) [@SteelBlueWolf](https://discourse.cataclysmdda.org/u/SteelBlueWolf)\
**Post date:** [June 26, 2015, 7:58am UTC](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923/4 "2015-06-26T07:58:50Z")

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> I'm very skeptical of "with 18 you could empty the whole magazine without stopping and keep hitting the target." being a remotely reasonable goal.

It could be hideously unbalanced early game with strength enhancers, especially in the scenarios giving you access to assault rifles.

What file are gun mechanics defined in?

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [June 26, 2015, 3:19pm UTC](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923/5 "2015-06-26T15:19:11Z")

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There’s no one file, most of the calculations happen in ranged.cpp, but a lot of pre-calculation like “gun\_recoil()” happens in item.cpp.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [June 26, 2015, 3:26pm UTC](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923/6 "2015-06-26T15:26:50Z")

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The thing with recoil is that your muscle can not react fast enough when rapid firing. So it will dance arround a bit even if your rediculessly strong.  
Ofc theres the problem with ranged accuracy and gamebalance as well.  
If it would be realistic then with a good gun we should be able to deliver headshots outside the reality bubble no problem.

I would support realism anyway even if it breaks balance ofc :3.

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**Author:** ![Dlightfull](https://avatars.discourse-cdn.com/v4/letter/d/f6c823/32.png) [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Post date:** [June 26, 2015, 5:37pm UTC](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923/7 "2015-06-26T17:37:34Z")

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[quote=“Valpo, post:6, topic:9923”]The thing with recoil is that your muscle can not react fast enough when rapid firing. So it will dance arround a bit even if your rediculessly strong.  
Ofc theres the problem with ranged accuracy and gamebalance as well.  
If it would be realistic then with a good gun we should be able to deliver headshots outside the reality bubble no problem.

I would support realism anyway even if it breaks balance ofc :3.[/quote]

Yeah, i agree. I found it very weird that with marksmanship 9 and rifles 8 (and 10 dexterity and 10 perception, if it matters) i needed 3 or 4 shots to hit a zombie less than 15 tiles away from a mounted rifle (the big bad ass .50 one, i forgot what it’s called).
