Making it a firing mode doesnât make any sense, but I can see an auto-reload game option making sense.
Personally I prefer to maintain more control over what actions are happening when, but I can see the desire here, I didnât weigh in on the original issue because I couldnât see a way to do it that made sense, a game option works though.
The one sticky point is single-round-reload weapons like revolvers. Would this make you reload after every shot? (I do this frequently, so that when things get dangerous I can start firing rapidly, but Iâm not sure itâs good as a default.) I guess itâd make sense to reload if the magazine is empty, so unless you manually reload you end up with just one round in the magazine. The code is simpler that way too, so lets go with that one 
And people who title their topic about a UI change âRebalancingâ donât get to criticise others about supposed reading comprehension problems, thatâs an incredibly misleading and confusing title :P[/quote]
âReading comprehensionâ usually implies they actually read the body of the post, and didnât just jump to respond to a title that they thought signified something else.