Yeah, I’m fine with having the other professions if someone wants to update them, but they’d have to be reviewed and modified where appropriate, and the ones I did were time consuming enough. Feel free to make a PR to my branch with the others though!
Also, Lefler:
Tailor - Note that he doesn’t start with fire OR a knife. He pays a steep starting price for an easy to train skill, let’s be honest.
Lab Technician - Might add a full scientist later, and for now it’s assumed he’s carrying the chemistry kit. Maybe I should just remove it.
Lumberjack/Backpacker - “Backpack or axe+jacket is great starter gear and if you price it at 0 there’s no reason to take Unemployed.” - Except the fact that the default profession has a knife AND fire, which neither of these professions do. Both of those are also very good starting gear, arguably better than storage or an axe.
Hacker -Laptop and Messenger bag is a good idea. Will check and see if that changes his balance significantly. Not worried about the high level in computers since it’s not really a core skill (the level I decide to give them depends on how versatile the skill is and how easy it is to train. It’s obvious where this one lost out, I think)
Crackhead - There are things to be said for implying things, giving the player choices about how they interpret the character. At the very least I want every gendered profession to have a male and female mechanical equivalent, so we’ll see.
Tweaker - The primary difference between this and the other addicts is that he starts with no drugs (both the others do), almost no clothing, no knife, etc. I might well just pull the lighter from him as well, make him the more miserable version of the shower victim (except with a pair of mostly useless pants)
Home Mechanic - If I added those items, it would probably push him a step up, I think. I might make another proper tier 2 mechanic equivalent if there’s demand for it, which is part of why I went with the home mechanic appellation for the tier 1.
Bow Hunter - From what I understand, others would like to add different types of hunters. I don’t particularly want the Bow Hunter to be seen as the [i]only[/i\ hunter. The point about the quiver is well made, though.
Law Enforcement Officer -Why shorten the name to something that isn’t a profession or even a description of a dude? If I was going to shorten it, it would be to Officer or LEO or Cop or Deputy or something. I might well change the pants to regular pants though.
Have you actually played any of them yet? That’s the feedback I’m really hoping for here, how they actually play.