# Rebalance Profession Skill Levels/Crafting Difficulty

**URL:** https://discourse.cataclysmdda.org/t/rebalance-profession-skill-levels-crafting-difficulty/10116
**Category:** The Drawing Board
**Created:** [July 20, 2015, 3:34pm UTC](https://discourse.cataclysmdda.org/t/rebalance-profession-skill-levels-crafting-difficulty/10116 "2015-07-20T15:34:02Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![RADIALTHRONE1](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/radialthrone1/32/377_2.png) [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)
#### Post date: [July 20, 2015, 3:34pm UTC](https://discourse.cataclysmdda.org/t/rebalance-profession-skill-levels-crafting-difficulty/10116/1 "2015-07-20T15:34:02Z")

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As it stands, most professions give a small skill boost relating to what they are. For this example, I will be using the Tailor profession.

A Tailor starts out with 4 points in, oddly enough, tailoring. Now, as you gain more levels, more crafting options become available. I noticed a craft option that I would describe as “So easy, a 3rd grader could do it (and one somewhere probably has already)”

The sleeveless survivor trenchcoat requires 5 points in tailoring to craft. 5 points to cut sleeves off.

…You’re telling me, a professional tailor, doesn’t know how to cut off sleeves?

Now, I know that professions have low skills often due to their items, but it’s either them or some crafting items that need to be rebalanced.

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### Author: ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)
#### Post date: [July 20, 2015, 3:47pm UTC](https://discourse.cataclysmdda.org/t/rebalance-profession-skill-levels-crafting-difficulty/10116/2 "2015-07-20T15:47:58Z")

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I think it’s more about the survivor hardening himself and leaving the things that normal people used to do, and eventually becoming one with the apocalypse.  
…

That sounded philosophical.

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### Author: ![Kadian](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kadian/32/214_2.png) [@Kadian](https://discourse.cataclysmdda.org/u/Kadian)
#### Post date: [July 20, 2015, 4:06pm UTC](https://discourse.cataclysmdda.org/t/rebalance-profession-skill-levels-crafting-difficulty/10116/3 "2015-07-20T16:06:01Z")

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Well the problem with cutting clothing is that you could have loose threads, which would mean that the whole piece of clothing could unravel itself after a while. Still, a professional tailor would definitely be able to make sure this won’t happen. In fact, I would argue that those recipes - cutting something off from somewhere else - should give you as byproduct rags (if it doesn’t already? not sure) and should only need a skill or maybe 2. I mean, there are (or were at least) enough teenagers which cut their own clothing (usually shirts and jeans) in order to make them look ‘cool’ _cough_

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### Author: ![RADIALTHRONE1](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/radialthrone1/32/377_2.png) [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)
#### Post date: [July 20, 2015, 4:12pm UTC](https://discourse.cataclysmdda.org/t/rebalance-profession-skill-levels-crafting-difficulty/10116/4 "2015-07-20T16:12:07Z")

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> [@Kadian](#):
>
> Well the problem with cutting clothing is that you could have loose threads, which would mean that the whole piece of clothing could unravel itself after a while. Still, a professional tailor would definitely be able to make sure this won’t happen. In fact, I would argue that those recipes - cutting something off from somewhere else - should give you as byproduct rags (if it doesn’t already? not sure) and should only need a skill or maybe 2. I mean, there are (or were at least) enough teenagers which cut their own clothing (usually shirts and jeans) in order to make them look ‘cool’ _cough_

Yes, the sleeveless trenchcoat gives 4 rags as a byproduct
