# Really step into ledge? (Case sensitive) (Y)es (N)o

**URL:** <https://discourse.cataclysmdda.org/t/really-step-into-ledge-case-sensitive-y-es-n-o/24273>\
**Category:** The Garage\
**Created:** [July 27, 2020, 8:54pm UTC](https://discourse.cataclysmdda.org/t/really-step-into-ledge-case-sensitive-y-es-n-o/24273 "2020-07-27T20:54:11Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [July 28, 2020, 2:54am UTC](https://discourse.cataclysmdda.org/t/really-step-into-ledge-case-sensitive-y-es-n-o/24273/8 "2020-07-28T02:54:24Z")

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Welp, turns out things have changed.  
Based on what I can find in the code after a not so quick look, you don’t need a long rope to climb down, but a grappling hook.  
Turns out all the time I just jumped with my rope - be it in my normal play or in my testing - I just got lucky. Although, “lucky” is probably the wrong term: Dodge skill and dexterity do improve your chance of landing unharmed, encumbrance reduces it. And then there’s a bit of randomness thrown into the mix (resembling the 20% failure rate in my testings). The parkour trait apparently grants you to jump down one story unharmed and reduces fall damage taken on other occasions.

But I also was right in that point that you can get down unharmed by chance, **if** you examine the ledge.  
I also was right that you can slip and fall down (unless you use a grappling hook) if you chose one of the other climbing methods.  
As I assumed, slipping (or the lack of) depends on dexterity (positive) and carried weight (negative), but also on strength (positive), traits (parkour (positive) / bad knee (negative)) and wetness (negative).

A rope apparently can save you from falling into a sinkhole (not from a pit, and not from a ledge).

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