[quote=“jcd, post:6, topic:11439”]So, being able to become an expert in anything within a week just by reading books, is OP. Also it is not really realistic. For someone to reach the equivalent of lvl 6 onwards to any discipline, a week with is not nearly enough. It takes not only reading but practice (mind practice or body practice or both).
Implementing any ‘tired-of-reading’ mechanic will limit the speed at which a book can be read but it will also make book reading another chore as Coolthulhu points out.
And it will not solve the real problem, that just books shouldn’t be enough for world-class skill gain.
So keeping in mind all these, i would propose to limit learning books in a way where even after reading a book, you will not attain the skill unless you practice it![/quote]
Some time ago, I suggested breaking each skill out into “knowledge” and “application” (or some other such naming), with knowledge gained easily from books and application gained only from execution. When knowledge is higher than application, application gets a bonus to learning speed. When they are the same, everything is pretty much like it is now. When application is higher than knowledge, there is a skill gain penalty, BUT there is some small knowledge gain as well (such that a character with no books at all would keep knowledge a level or two behind just from execution). Skill checks are based entirely on the “application” part of the skill - knowledge is only useful for learning recipes, improving application skill, and possibly avoiding waste when failing to make something.
That would be a lot more realistic way to model it - book knowledge is quite useful but still completely insufficient on its own.
While I agree that a nerf to the mp3 player is a good thing, I don’t think that really addresses what’s being discussed here. When I binge read in the game, my focus gets destroyed… but it doesn’t seem to hurt my learning from the book much, if at all, and I almost always sleep afterwards, anyway, so focus is pretty much irrelevant to me for book reading purposes.
I do tend to play high-INT characters (like 12+), so it’s possible that I’m missing some behaviour at lower INT levels where it matters.