# Re: map::board\_vehicle: passenger (\<null\>) is already there

**URL:** https://discourse.cataclysmdda.org/t/re-map-board-vehicle-passenger-null-is-already-there/9235
**Category:** The Garage
**Created:** [March 24, 2015, 7:54am UTC](https://discourse.cataclysmdda.org/t/re-map-board-vehicle-passenger-null-is-already-there/9235 "2015-03-24T07:54:45Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Iosyn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/iosyn/32/35_2.png) [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)
#### Post date: [March 24, 2015, 7:54am UTC](https://discourse.cataclysmdda.org/t/re-map-board-vehicle-passenger-null-is-already-there/9235/1 "2015-03-24T07:54:45Z")

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Been awhile but hi again guys. Sorry for the massive Necropost but I’ve just noticed this bug in the current stable (0.C).

Upon moving to the vehicle control tile DEBUG: map::board\_vehicle: passenger (player) is already there pops up.  
When attempting to accelerate the vehicle, the character seems moves through the vehicle as a vehicle himself-- upon leaving a vehicle tile a debug msg pops up reading map::unboard\_vehicle vehicle was not found.  
This throws the character a few map tiles before the movement stops, even at low speeds.

I feel like it’s due to certain things breaking off on impact, but I’d rather not rebuild a 7T plated RV beside an ant nest. \>.\>

[Edit] Siphoning the gasoline from the vehicle then refilling it seems to fix this for some reason.  
Even though I have 100% Diesel tanks, partially filled water tanks and am currently only using an electric engine to move.  
Then again the vehicle was constructed with a gas engine first.

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### Author: ![Kryxx](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kryxx/32/438_2.png) [@Kryxx](https://discourse.cataclysmdda.org/u/Kryxx)
#### Post date: [March 24, 2015, 4:07pm UTC](https://discourse.cataclysmdda.org/t/re-map-board-vehicle-passenger-null-is-already-there/9235/2 "2015-03-24T16:07:40Z")

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[quote=“Iosyn, post:1, topic:9235”]Been awhile but hi again guys. Sorry for the massive Necropost but I’ve just noticed this bug in the current stable (0.C).

Upon moving to the vehicle control tile DEBUG: map::board\_vehicle: passenger (player) is already there pops up.  
When attempting to accelerate the vehicle, the character seems moves through the vehicle as a vehicle himself-- upon leaving a vehicle tile a debug msg pops up reading map::unboard\_vehicle vehicle was not found.  
This throws the character a few map tiles before the movement stops, even at low speeds.

I feel like it’s due to certain things breaking off on impact, but I’d rather not rebuild a 7T plated RV beside an ant nest. \>.\>

[Edit] Siphoning the gasoline from the vehicle then refilling it seems to fix this for some reason.  
Even though I have 100% Diesel tanks, partially filled water tanks and am currently only using an electric engine to move.  
Then again the vehicle was constructed with a gas engine first.[/quote]

You will notice I posted something on this earlier. Flying through windshield. For me, the vehicle stops moving, but my survivor flys for a long ways.

I think it’s because a corpse or body is being run over and occupies the seat. I haven’t been able to confirm that yet.

I believe you should have posted a new message, for current version, not bringing up one from code over 2+ years ago.

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### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [March 25, 2015, 12:45am UTC](https://discourse.cataclysmdda.org/t/re-map-board-vehicle-passenger-null-is-already-there/9235/3 "2015-03-25T00:45:03Z")

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KA101 cuts out the phylactery, sending the zombie post back to the grave

Much better.

Welcome back, Iosyn, and sorry to hear that the bug’s spreading.
