[quote=“i2amroy, post:63, topic:4938”]Generally I’ll take realism whenever possible unless it’s actually being an extreme curve breaker. There’s a reason why guns are the most common type of weapon in real life, and I would personally prefer realistic stats over gamey changes to them that contradict how they work in real life.
Really a lot of our balance problems in-game come from different guns being measured in a different scale when they were created, resulting in inconsistencies.[/quote]
I would usually agree that realism is really important, but we’re talking about a game that involves electric shocking zombies, nether-creatures, jabberwockies and all sorts of mythical creatures. Zombies (of most fiction) for instance, aren’t going to be bothered by any small arms projectile which doesn’t brain them. That’d be tedious for gameplay as you don’t want to have loads of useless shots/misses (it’s incredibly unfulfilled for the player) so I feel a compromise needs to be reached where guns are weaker but allow you to still deal some damage.
Obviously when NPCs come into the mix that’ll be difficult, because humans are incredibly weak to guns.
Therefore, if we don’t want to sacrifice the number of guns and ammo laying around for realism purposes (I sort of agree) then the only other thing is to have guns artificially weaker. This doesn’t mean that they need to be nerfed into oblivion, but I feel there should be some reason to choose better guns over lesser guns.