# Ranged Skills and Encumbrance

**URL:** <https://discourse.cataclysmdda.org/t/ranged-skills-and-encumbrance/10159>\
**Category:** The Bunker\
**Created:** [July 25, 2015, 4:20pm UTC](https://discourse.cataclysmdda.org/t/ranged-skills-and-encumbrance/10159 "2015-07-25T16:20:23Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Zanos](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zanos/32/422_2.png) [@Zanos](https://discourse.cataclysmdda.org/u/Zanos)\
**Post date:** [July 25, 2015, 4:20pm UTC](https://discourse.cataclysmdda.org/t/ranged-skills-and-encumbrance/10159/1 "2015-07-25T16:20:23Z")

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Hey folks, I code dived a little bit and found that gun skill/marksmanship over 10 don’t actually reduce dispersion anymore, but I was wondering if it would help offset the penalties for having encumbered eyes/arms. Couldn’t figure that one out.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [July 26, 2015, 5:23am UTC](https://discourse.cataclysmdda.org/t/ranged-skills-and-encumbrance/10159/2 "2015-07-26T05:23:41Z")

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Skills are scaled to 0-10 levels, because we want to eventually make 10 the cap.
