# Randomized amounts

**URL:** <https://discourse.cataclysmdda.org/t/randomized-amounts/10369>\
**Category:** The Drawing Board\
**Created:** [August 20, 2015, 1:53pm UTC](https://discourse.cataclysmdda.org/t/randomized-amounts/10369 "2015-08-20T13:53:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Lesseps](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lesseps/32/442_2.png) [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Post date:** [August 20, 2015, 1:53pm UTC](https://discourse.cataclysmdda.org/t/randomized-amounts/10369/1 "2015-08-20T13:53:13Z")

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I think it would be logical to step forward and make randomized number of charges/units to everything that we can find in the world in addition to matches/lighters.  
For example:

[ul][li]cigarette packs half-full or just single one left[/li]  
[li]flashlights and everything electrical with random amount of charges (sometimes they die you know)[/li]  
[li]half-full ammo boxes (maybe exception for gun stores since there can be sealed packs there)[/li]  
[li]bits of thread in sewing kits or tailoring kits[/li]  
[li]half eaten packs of beans\cheese\bolognas[/li]  
[li]whatever else fits here[/li][/ul]

I tihnk this would add greatly to atmosphere of chaos and failed evacuation in the game.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [August 21, 2015, 5:20am UTC](https://discourse.cataclysmdda.org/t/randomized-amounts/10369/2 "2015-08-21T05:20:47Z")

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Technically the game already supports this, but not in a way that is particularly easy to do in the JSONS (check the charge\_card application to see the current method). If someone wants to do a bit of a use improvement for the JSON side of things this could go in pretty easily.
