# Random NPCs does not spawn at all in 0.E-2 - but they do in 0.D

**URL:** <https://discourse.cataclysmdda.org/t/random-npcs-does-not-spawn-at-all-in-0-e-2-but-they-do-in-0-d/25390>\
**Category:** The Garage\
**Created:** [November 26, 2020, 11:13pm UTC](https://discourse.cataclysmdda.org/t/random-npcs-does-not-spawn-at-all-in-0-e-2-but-they-do-in-0-d/25390 "2020-11-26T23:13:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![hanszc](https://avatars.discourse-cdn.com/v4/letter/h/e95f7d/32.png) [@hanszc](https://discourse.cataclysmdda.org/u/hanszc)\
**Post date:** [November 26, 2020, 11:13pm UTC](https://discourse.cataclysmdda.org/t/random-npcs-does-not-spawn-at-all-in-0-e-2-but-they-do-in-0-d/25390/1 "2020-11-26T23:13:41Z")

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Hi

In version 0.D when i made “NPC SPAWN RATE” at 100 - i was able to find out A LOT of NPC’s so I could recruit them to my team.

Problem is that with version 0.E-2 on Windows I don’t meet any random NPC - despite enabling them in menu and trying diffrent spawn rates up to 100(!).

**I am aware of code changes that made NPC to spawn further than in 0.D** - bo no matter how much I explore with binoculars - I never met any other random NPC.  
This is very frustrating as I choose “Career politician” (for high speech skill) as my main character.

My current character is at turn 8.7M, day 41, 103 kills, distance walked: 131k squres.  
Settings: “static NPC” true, “Starting NPC” always, “Random NPCs” true.

How to make them spawn? I’m playing default game without any extra mods - just with tiny and rare cities.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [November 27, 2020, 12:32am UTC](https://discourse.cataclysmdda.org/t/random-npcs-does-not-spawn-at-all-in-0-e-2-but-they-do-in-0-d/25390/2 "2020-11-27T00:32:42Z")

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Well, in an attempt to answer your (valid) question I was trying to verify different solutions…  
However, in the meantime, you made an other post in an other topic which - in my opinion - is hateful. I explain this to you closer in a private message.

This actually made me stop testing out the solutions and actually also almost prevented me from posting an answer at all, as I don’t like to help toxic people out.  
I decided against withholding my post, in favor for uninvolved third parties who search the web for an answer and stumble upon this post.

The short answers are:

- It’s not a problem in experimental. Play that or wait for a new stable version.
- In the experimental version they tend to move (spawn) near “safe” spots. There’s a list on the forum what’s considered a “safe spot”.

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**Author:** ![zantanzuken](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zantanzuken/32/10325_2.png) [@zantanzuken](https://discourse.cataclysmdda.org/u/zantanzuken)\
**Post date:** [November 27, 2020, 5:33am UTC](https://discourse.cataclysmdda.org/t/random-npcs-does-not-spawn-at-all-in-0-e-2-but-they-do-in-0-d/25390/3 "2020-11-27T05:33:54Z")

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i mean, i definitely have found people on the side of the road in the newest experimental, as well as hostile npc’s in town, so they exist… y’just gotta go looking for them.
