# Quicklime & Cement

**URL:** <https://discourse.cataclysmdda.org/t/quicklime-cement/8252>\
**Category:** The Bunker\
**Created:** [December 10, 2014, 2:41pm UTC](https://discourse.cataclysmdda.org/t/quicklime-cement/8252 "2014-12-10T14:41:09Z")\
**Posts on this page:** 4\
**Page:** 2

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [December 10, 2014, 7:19pm UTC](https://discourse.cataclysmdda.org/t/quicklime-cement/8252/21 "2014-12-10T19:19:40Z")

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I think that should be doable. If i remember correctly i seen this effect on wooden walls. So that should be reproducable.

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**Author:** ![jokermatt999](https://avatars.discourse-cdn.com/v4/letter/j/e9bcb4/32.png) [@jokermatt999](https://discourse.cataclysmdda.org/u/jokermatt999)\
**Post date:** [December 10, 2014, 7:23pm UTC](https://discourse.cataclysmdda.org/t/quicklime-cement/8252/22 "2014-12-10T19:23:15Z")

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Yup, it’s pretty easy actually. Look at wooden\_wall in terrain.json to see how it’s done.

Nice job on getting that jsoned out so quick. You should submit it to github and get it merged!

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**Author:** ![MorCel\_374](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/morcel_374/32/1169_2.png) [@MorCel\_374](https://discourse.cataclysmdda.org/u/MorCel_374)\
**Post date:** [December 10, 2014, 7:37pm UTC](https://discourse.cataclysmdda.org/t/quicklime-cement/8252/23 "2014-12-10T19:37:26Z")

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Thanks! About the json, there’s a problem. That’d mean decreasing “str\_min” needed to break down the concrete wall. I could try to make a 10-stage break of the wall, but I think that a local hp, like that of vehicle parts, would be better.

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**Author:** ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Post date:** [December 10, 2014, 9:35pm UTC](https://discourse.cataclysmdda.org/t/quicklime-cement/8252/24 "2014-12-10T21:35:11Z")

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Terrain/furniture hp would be better in the long run but will be a bit of extra work, since saving would have to be updated to save the state each time. Best way might be to only save hp values for damaged terrain and assume the terrain is at full hp if there is no hp value stored for it.

[Previous page](https://discourse.cataclysmdda.org/t/quicklime-cement/8252.md?page=1)
