# Quick die-off

**URL:** <https://discourse.cataclysmdda.org/t/quick-die-off/8134>\
**Category:** The Drawing Board\
**Created:** [November 30, 2014, 1:48am UTC](https://discourse.cataclysmdda.org/t/quick-die-off/8134 "2014-11-30T01:48:19Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [November 30, 2014, 1:48am UTC](https://discourse.cataclysmdda.org/t/quick-die-off/8134/1 "2014-11-30T01:48:19Z")

</div>

A toggleable option for those of us who don’t enjoy hunting down each and every single fungaloid/ant/giant bee, etc. after killing the “queen” creature. Would cause all creatures associated with the queen’s nest to die off over the course of a day after the queen is dead. Or, at the very least, stop reproducing; many times I have eliminated a fungal tower only to see the surrounding terrain become completely fungalized anyway.

---

<div class="post-metadata">

**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [November 30, 2014, 2:21am UTC](https://discourse.cataclysmdda.org/t/quick-die-off/8134/2 "2014-11-30T02:21:06Z")

</div>

That is very arcadey and bossfightey and i love it.

---

<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [November 30, 2014, 3:08am UTC](https://discourse.cataclysmdda.org/t/quick-die-off/8134/3 "2014-11-30T03:08:07Z")

</div>

> [@StopSignal](#):
>
> That is very arcadey and bossfightey and i love it.

Arcade/bossfight is why it’s not going to happen that way.

Triffids are planned to go “feral” and attack everything in sight once the Heart dies, but the Mycus doesn’t rely on its spawners for centralized command so there’s no reason they’d lose coordination.

By rights the ants ought to promote a new Queen if there are eggs or larvae left; the same would go for bees if there actually was a queen for 'em, but we don’t have one.

---

<div class="post-metadata">

**Author:** ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Post date:** [November 30, 2014, 3:09am UTC](https://discourse.cataclysmdda.org/t/quick-die-off/8134/4 "2014-11-30T03:09:20Z")

</div>

Awh. That’s a better idea though! 😃

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [November 30, 2014, 4:18am UTC](https://discourse.cataclysmdda.org/t/quick-die-off/8134/5 "2014-11-30T04:18:08Z")

</div>

They should take a hit to reproduction though. For that to work sensically they need to be reproducing instead of just appearing out of nowhere…

---

<div class="post-metadata">

**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [November 30, 2014, 4:30am UTC](https://discourse.cataclysmdda.org/t/quick-die-off/8134/6 "2014-11-30T04:30:37Z")

</div>

> [@Kevin Granade](#):
>
> They should take a hit to reproduction though. For that to work sensically they need to be reproducing instead of just appearing out of nowhere…

Leastwise in Dynamic, (I know, deprecated) that was how it worked: the spawn pool started draining rather than replenishing. Once Static gets reproduction mechanics, yeah, that’d work.
