# Questions, questions and questions

**URL:** <https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171>\
**Category:** The Bunker\
**Created:** [March 24, 2018, 3:20am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171 "2018-03-24T03:20:08Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [March 24, 2018, 3:20am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/1 "2018-03-24T03:20:08Z")

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- The NPC ever “refill quest”?

- There is a way to do that “refill” quest via “touching” files?

- One of my NPC suffer pain and sleep a lot. He as cow mutations. How I can stop the pain?

- Is all that huge pain from “chemical imbalance”? (dont remember name in english)

- Why that NPC sleep that much?

More question later.

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**Author:** ![SmSkdm](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@SmSkdm](https://discourse.cataclysmdda.org/u/SmSkdm)\
**Post date:** [March 24, 2018, 5:51pm UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/2 "2018-03-24T17:51:05Z")

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As far as I know, NPC’s dont get new quests in the latest experimentals. You can give them more quests via the debug menu ( the ` key, then d, then edit missions). You can stop the pain via painkillers, its possibly injuries he gets from zombies or wildlife. The NPC sleeps pretty often since he most likely doesnt sleep regularly, and is asleep 1/3rd of the time.

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [March 25, 2018, 2:42am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/3 "2018-03-25T02:42:11Z")

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I know all that, except the debug thing. Thanks for that one.

No, she sleep ALL the time, most times stop follow and found back sleep in is track, look like some sort of bug with the “traits for NPC” mod.  
Also, same mod add “Chemical Imbalance” to this char, and thats a know cause of pain. But Its just too much pain and sleep.  
A pity, love to find mutated NPC.

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**Author:** ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)\
**Post date:** [March 25, 2018, 4:08am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/4 "2018-03-25T04:08:15Z")

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Lucky. I have that mod active and I’ve never seen a single mutated NPC…

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [April 1, 2018, 4:31pm UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/9 "2018-04-01T16:31:45Z")

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Annoying “NPC item dupe” solved!  
Thanks for the hard work.

Edit: Can someone explain what happen with the recipe for the 20 tons lift?  
I think its “steel boom” or “steel bar”.

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**Author:** ![Rose](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rose/32/1963_2.png) [@Rose](https://discourse.cataclysmdda.org/u/Rose)\
**Post date:** [April 2, 2018, 3:17am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/10 "2018-04-02T03:17:16Z")

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Boom crane, but that’s for a vehicle.

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [April 2, 2018, 6:19am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/11 "2018-04-02T06:19:07Z")

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Yes, but there is a component thats is no longer in the menu, I think is called “steel bar” and description say “lift 20 tons”. That one is missing the last updates.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [April 2, 2018, 3:39pm UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/12 "2018-04-02T15:39:04Z")

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I’m guessing you installed a mod that adds it.

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [April 2, 2018, 4:50pm UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/13 "2018-04-02T16:50:16Z")

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I remove the mod that add foldable! Never suspect was that.

- But how I change the tires? It ask for a “lift tool” that surpass the one of 8T.

- The problem of NPC that cannot sleep is a bug or a feature? (pictures above)

- The recipe is back! I found a book and now is in the list again. Was not the “foldable” mod the culprit. Wonder whats happens.

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**Author:** ![deoxy](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Post date:** [April 2, 2018, 11:46pm UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/14 "2018-04-02T23:46:20Z")

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> [@Belcanzor](#):
>
> Was not the “foldable” mod the culprit.

Yeah, that ones just makes a whole lot of existing parts foldable (generally at the same volume as the part they are made from or bigger), primarily as a stop-gap measure until shopping carts and such can be picked up and put into other vehicles WITHOUT folding them. Unless someone else has changed it since I made it, that’s ALL it does.

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [April 18, 2019, 8:41am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/18 "2019-04-18T08:41:47Z")

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Two more:

- I m using 8801. I read there are dog armor now. This render DracoDog mod unnecessary?

- My mod list include:  
M\_Agent\_Bandits-master re-modified by Malkeus  
M\_Jury\_Rigged\_Robots-master re-modified by Malkeus  
M\_Blazemod\_Extension-master  
DG\_Mods-master  
nocts\_cata\_mod-master  
secronom  
vamp\_stuff  
The question: Need edit something? Load order?  
Only 2 errors loading. One about harvest and bandits, the other something about the dogs.  
I prefer dont start a new game, the last one spawn near a museum and end with a Zweihänder and a loincloth from day one 😛

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**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [April 18, 2019, 11:07am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/19 "2019-04-18T11:07:46Z")

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> [@Belcanzor](#):
>
> Need edit something?

> [@Belcanzor](#):
>
> harvest and bandits

Add a `"harvest"` line to the creature making that error.

`"harvest": "human"`

I don’t know the other one, but if its the same problem, do the same 😛

`"harvest": "mammal_tiny"` - for doggos

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [April 18, 2019, 1:07pm UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/20 "2019-04-18T13:07:26Z")

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No load order, no monster list? Thats great!  
Thanks for answer.

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [May 1, 2019, 11:59am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/21 "2019-05-01T11:59:38Z")

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I was looking for last experimental and there is ![[]](http://dev.narc.ro/icons/compressed.gif) [cataclysmdda-0.D-Windows\_x64-Tiles-8883.zip](http://dev.narc.ro/cataclysm/jenkins-latest/Windows_x64/Tiles/cataclysmdda-0.D-Windows_x64-Tiles-8883.zip) 2019-05-01 11:02 86M  
ready for download but Jenkins show version 8881 still compiling?  
There are more branches now? Is just an error?

I m really curious about this, then: Bump

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [February 15, 2020, 7:09pm UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/23 "2020-02-15T19:09:23Z")

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I m once again asking for your support 😛  
I have these mods:  
“boats”,  
“blazemod”,  
“DinoMod”,  
“modular\_turrets”,  
“Salvaged\_Robots”,  
“secronom”,  
“PK\_REBALANCE”,  
“vamp\_stuff”,  
“Cata++”

Many of them add map features. But few of them appear. I try generating several maps but sometimes appear a feature sometimes another.  
Normally I debug and explore 3x3 before reroll.  
The question: Is there a feature in map generation I can manipulate like city size or distance between cities for example, that help all the map features from all these mod show?

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [February 19, 2020, 4:00am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/24 "2020-02-19T04:00:41Z")

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Help? Say something about wrong ammunition :

#29  
(dbghelp: RtlUserThreadStart+0x21@0x76fbc521[ntdll.dll+0x2c521]),  
(backtrace\_syminfo failed: errno = -1, msg = no symbol table in PE/COFF executable),  
(backtrace\_pcinfo failed: errno = -1, msg = no debug info in PE/COFF executable),  
Backtrace emission took 0 seconds.  
src/item.cpp:422 [item& item::ammo\_set(const itype\_id&, int)] Tried to set invalid ammo of 40x46mm M433s for \<color\_c\_yellow\>|\ Mark 19 grenade launcher

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**Author:** ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Post date:** [February 19, 2020, 4:09pm UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/25 "2020-02-19T16:09:21Z")

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I have the same error, guess it’s caused by SR/MT. Just 'i’gnore it, it doesn’t change anything (except those ml19 launchers will spawn with 0 ammunition but who cares anyway).

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**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [February 26, 2020, 12:40am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/26 "2020-02-26T00:40:12Z")

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More questions, mostly for devs:

- I love fix and collect vehicles, there is a way to drag them or still not implemented?

- Why USB, cellphones and smartphones dont have data like the SD?

- After all the real and fake info from the media about the actual and past virus the supermarkets are cleaned by scared people.  
Can you reduce the spawn table of food?  
In Buenos Aires, after a strike from the guild of truck drivers mixed by some politic situation, years ago, there where nearly empty markets in less than 2 days. And also that make hunting more necessary 😛

- There are no wander NPC anymore? From where I got my missions now?

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**Author:** ![khearn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/khearn/32/7903_2.png) [@khearn](https://discourse.cataclysmdda.org/u/khearn)\
**Post date:** [February 26, 2020, 2:36am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/27 "2020-02-26T02:36:00Z")

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If everybody is dead (or undead), who will empty out the stores?

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<div class="post-metadata">

**Author:** ![Belcanzor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/belcanzor/32/1798_2.png) [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Post date:** [February 26, 2020, 2:53am UTC](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171/28 "2020-02-26T02:53:04Z")

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There are newspapers in the game about the epidemy, Is not like everyone died in a single day.  
Maybe my lore is not accurate.

For dev too:  
I always tough flare guns are for call NPC 😛 , like 25% other survivor, 25% bandit and 50% horde. But its just a gun, right?

Edit: Already found NPC. Scratch that one.

Edit: How to unload items without pick the item? In the past always unload without pick.  
Example: Pick detergent leave box empty. Right now is: unload pick leaves both in inventory.

[Next page](https://discourse.cataclysmdda.org/t/questions-questions-and-questions/15171.md?page=2)
